--HG--
branch : trunk
This commit is contained in:
Paradox
2009-10-25 20:23:49 -04:00
parent 7cb1b4fa86
commit db9e96f835
3 changed files with 11 additions and 9 deletions
+1 -1
View File
@@ -968,7 +968,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_kaya_flathoof' WHERE `entry`=11
UPDATE `creature_template` SET `ScriptName`='npc_agnetta_tyrsdottar' WHERE `entry`=30154;
UPDATE `creature_template` SET `ScriptName`='npc_frostborn_scout' WHERE `entry`=29811;
UPDATE `creature_template` SET `ScriptName`='npc_thorim' WHERE `entry`=29445;
UPDATE `creature_template` SET `ScriptName`='npc_goblin_prisioner' WHERE `entry`=29446;
UPDATE `creature_template` SET `ScriptName`='npc_goblin_prisoner' WHERE `entry`=29446;
UPDATE `gameobject_template` SET ScriptName = 'go_rusty_cage' WHERE `entry`=191544;
/* STORMWIND CITY */
+2
View File
@@ -0,0 +1,2 @@
UPDATE `creature_template` SET `ScriptName`='npc_goblin_prisoner' WHERE `entry`=29446;
@@ -170,17 +170,17 @@ bool GossipSelect_npc_thorim(Player* pPlayer, Creature* pCreature, uint32 uiSend
}
/*######
## npc_goblin_prisioner
## npc_goblin_prisoner
######*/
enum eGoblinPrisioner
enum eGoblinPrisoner
{
GO_RUSTY_CAGE = 191544
};
struct TRINITY_DLL_DECL npc_goblin_prisionerAI : public ScriptedAI
struct TRINITY_DLL_DECL npc_goblin_prisonerAI : public ScriptedAI
{
npc_goblin_prisionerAI(Creature* pCreature) : ScriptedAI (pCreature){}
npc_goblin_prisonerAI(Creature* pCreature) : ScriptedAI (pCreature){}
void Reset()
{
@@ -195,9 +195,9 @@ struct TRINITY_DLL_DECL npc_goblin_prisionerAI : public ScriptedAI
};
CreatureAI* GetAI_npc_goblin_prisioner(Creature* pCreature)
CreatureAI* GetAI_npc_goblin_prisoner(Creature* pCreature)
{
return new npc_goblin_prisionerAI(pCreature);
return new npc_goblin_prisonerAI(pCreature);
}
void AddSC_storm_peaks()
@@ -224,7 +224,7 @@ void AddSC_storm_peaks()
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_goblin_prisioner";
newscript->GetAI = &GetAI_npc_goblin_prisioner;
newscript->Name = "npc_goblin_prisoner";
newscript->GetAI = &GetAI_npc_goblin_prisoner;
newscript->RegisterSelf();
}