Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
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@@ -2100,7 +2100,7 @@ public:
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{
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npc_shadowfiendAI(Creature* creature) : ScriptedAI(creature) {}
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void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
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void DamageTaken(Unit* /*killer*/, uint32 &damage)
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{
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if (me->isSummon())
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if (Unit* pOwner = me->ToTempSummon()->GetSummoner())
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