Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
This commit is contained in:
@@ -577,7 +577,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (!me->isSummon())
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return;
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@@ -507,7 +507,7 @@ public:
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void EnterCombat(Unit* /*who*/) {}
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void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
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void DamageTaken(Unit* /*killer*/, uint32 &damage)
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{
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if (damage < me->GetHealth())
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return;
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@@ -58,7 +58,7 @@ public:
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m_uiFrenzy_Timer = 1000;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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InstanceScript* pInstance = me->GetInstanceScript();
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if (pInstance)
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@@ -187,7 +187,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(TYPE_FENRUS, pInstance->GetData(TYPE_FENRUS) + 1);
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@@ -196,7 +196,7 @@ class boss_archaedas : public CreatureScript
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DoMeleeAttackIfReady();
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}
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void JustDied (Unit* /*pKiller*/)
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void JustDied (Unit* /*killer*/)
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{
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if (pInstance)
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{
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@@ -117,7 +117,7 @@ class boss_arlokk : public CreatureScript
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me->DespawnOrUnsummon();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -308,7 +308,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (PlayerGUID)
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if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
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@@ -380,7 +380,7 @@ public:
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void EnterCombat(Unit* /*who*/){}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (player)
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@@ -115,14 +115,14 @@ class example_escort : public CreatureScript
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m_uiChatTimer = 4000;
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}
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void JustDied(Unit* pKiller)
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void JustDied(Unit* killer)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (Player* player = GetPlayerForEscort())
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{
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// not a likely case, code here for the sake of example
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if (pKiller == me)
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if (killer == me)
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{
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DoScriptText(SAY_DEATH_1, me, player);
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}
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@@ -180,7 +180,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (me->isSummon()) //we are not a normal spawn.
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if (pInstance)
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@@ -158,7 +158,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_GONG_WAVES, pInstance->GetData(DATA_GONG_WAVES)+1);
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@@ -878,7 +878,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInst)
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pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
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@@ -368,7 +368,7 @@ class npc_muglash : public CreatureScript
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m_bIsBrazierExtinguished = false;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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@@ -238,7 +238,7 @@ public:
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void Reset() {}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (player)
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@@ -660,7 +660,7 @@ public:
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void Reset() {}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
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@@ -325,7 +325,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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lSummons.DespawnAll();
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@@ -362,7 +362,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_SARTHARION_DEATH, me);
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@@ -901,7 +901,7 @@ struct dummy_dragonAI : public ScriptedAI
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//Refresh respawnTime so time again are set to 30secs?
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (!m_bCanLoot)
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me->SetLootRecipient(NULL);
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@@ -1415,7 +1415,7 @@ public:
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DoCast(me, SPELL_TWILIGHT_TORMENT_VESP_ACO);
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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me->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP_ACO);
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+2
-2
@@ -412,7 +412,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (me->isSummon())
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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@@ -530,7 +530,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, pInstance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1);
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+1
-1
@@ -286,7 +286,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(BOSS_BLACK_KNIGHT, DONE);
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+5
-5
@@ -420,7 +420,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
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@@ -559,7 +559,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
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@@ -706,7 +706,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
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@@ -861,7 +861,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
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@@ -982,7 +982,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
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+3
-3
@@ -214,7 +214,7 @@ public:
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pTemp->setFaction(31);
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Summons.DespawnAll();
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DoScriptText(SAY_DEATH, me);
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@@ -451,9 +451,9 @@ public:
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}
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}
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void JustDied(Unit* pKiller)
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void JustDied(Unit* killer)
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{
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DoCast(pKiller, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25));
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DoCast(killer, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25));
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}
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void UpdateAI(const uint32 uiDiff)
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+2
-2
@@ -1765,9 +1765,9 @@ public:
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*/
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}
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void JustDied(Unit* pKiller)
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void JustDied(Unit* killer)
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{
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boss_faction_championsAI::JustDied(pKiller);
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boss_faction_championsAI::JustDied(killer);
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Summons.DespawnAll();
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}
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+3
-3
@@ -150,7 +150,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Summons.DespawnAll();
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DoScriptText(SAY_DEATH, me);
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@@ -330,7 +330,7 @@ public:
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pSummoned->SetCorpseDelay(0);
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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me->DespawnOrUnsummon();
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}
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@@ -512,7 +512,7 @@ public:
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me->SetInCombatWithZone();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (m_pInstance)
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m_pInstance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE);
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+4
-4
@@ -149,7 +149,7 @@ public:
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Summons.DespawnAll();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (m_pInstance)
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m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
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@@ -291,7 +291,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
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if (target->isAlive())
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@@ -375,7 +375,7 @@ struct boss_jormungarAI : public ScriptedAI
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sweepTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (instanceScript)
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{
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@@ -716,7 +716,7 @@ public:
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m_uiStage = 0;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (m_pInstance)
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m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
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+1
-1
@@ -277,7 +277,7 @@ struct boss_twin_baseAI : public ScriptedAI
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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if (m_pInstance)
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+2
-2
@@ -364,9 +364,9 @@ class npc_fizzlebang_toc : public CreatureScript
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uint64 m_uiPortalGUID;
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uint64 m_uiTriggerGUID;
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void JustDied(Unit* pKiller)
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void JustDied(Unit* killer)
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{
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DoScriptText(SAY_STAGE_1_06, me, pKiller);
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DoScriptText(SAY_STAGE_1_06, me, killer);
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m_pInstance->SetData(TYPE_EVENT, 1180);
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if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
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{
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@@ -179,7 +179,7 @@ class boss_ick : public CreatureScript
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ScriptedAI::EnterEvadeMode();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (Creature* krick = GetKrick())
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{
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@@ -151,7 +151,7 @@ public:
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return 0;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -183,7 +183,7 @@ public:
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -115,7 +115,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -146,7 +146,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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DespawnGolem();
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@@ -308,7 +308,7 @@ public:
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InstanceScript* pInstance;
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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if (Creature* Sjonnir = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_SJONNIR)))
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@@ -395,13 +395,13 @@ public:
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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void JustDied(Unit* pKiller)
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void JustDied(Unit* killer)
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{
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if (pInstance)
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{
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Creature* pSvala = Unit::GetCreature((*me), pInstance->GetData64(DATA_SVALA));
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if (pSvala && pSvala->isAlive())
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pKiller->Kill(pSvala);
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killer->Kill(pSvala);
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pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE);
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}
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@@ -384,7 +384,7 @@ public:
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else uiRangeCheck_Timer -= uiDiff;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoCast(me, SPELL_SPLASH);
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if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON)))
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@@ -193,7 +193,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -1227,7 +1227,7 @@ public:
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DoMeleeAttackIfReady();
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}
|
||||
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void JustDied(Unit* /*pKiller*/)
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||||
void JustDied(Unit* /*killer*/)
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{
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if (Creature* pTalbot = me->GetCreature(*me, uiTalbot))
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pTalbot->RemoveFromWorld();
|
||||
@@ -1430,7 +1430,7 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (!LeryssaGUID || !ArlosGUID)
|
||||
return;
|
||||
@@ -1449,8 +1449,8 @@ public:
|
||||
pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pLeryssa->GetMotionMaster()->MovePoint(0, 3722.114502f, 3564.201660f, 477.441437f);
|
||||
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pKiller)->RewardPlayerAndGroupAtEvent(NPC_PRINCE_VALANAR, 0);
|
||||
if (killer->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(killer)->RewardPlayerAndGroupAtEvent(NPC_PRINCE_VALANAR, 0);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -2123,16 +2123,16 @@ public:
|
||||
{
|
||||
npc_magmoth_crusherAI(Creature* c) : ScriptedAI(c) {}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER &&
|
||||
CAST_PLR(pKiller)->GetQuestStatus(QUEST_YOU_RE_NOT_SO_BIG_NOW) == QUEST_STATUS_INCOMPLETE &&
|
||||
if (killer->GetTypeId() == TYPEID_PLAYER &&
|
||||
CAST_PLR(killer)->GetQuestStatus(QUEST_YOU_RE_NOT_SO_BIG_NOW) == QUEST_STATUS_INCOMPLETE &&
|
||||
(me->HasAura(SPELL_AURA_NOTSOBIG_1) || me->HasAura(SPELL_AURA_NOTSOBIG_2) ||
|
||||
me->HasAura(SPELL_AURA_NOTSOBIG_3) || me->HasAura(SPELL_AURA_NOTSOBIG_4)))
|
||||
{
|
||||
Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_YOU_RE_NOT_SO_BIG_NOW);
|
||||
if (qInfo)
|
||||
CAST_PLR(pKiller)->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
|
||||
CAST_PLR(killer)->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -675,15 +675,15 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (pKiller->ToPlayer() && pKiller->ToPlayer()->GetTypeId() == TYPEID_PLAYER)
|
||||
if (killer->ToPlayer() && killer->ToPlayer()->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (me->FindNearestCreature(NPC_WAR_GOLEM, 10.0f, true))
|
||||
{
|
||||
if (pKiller->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_A) == QUEST_STATUS_INCOMPLETE ||
|
||||
pKiller->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_H) == QUEST_STATUS_INCOMPLETE)
|
||||
pKiller->ToPlayer()->KilledMonsterCredit(NPC_WAR_GOLEM, 0);
|
||||
if (killer->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_A) == QUEST_STATUS_INCOMPLETE ||
|
||||
killer->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_H) == QUEST_STATUS_INCOMPLETE)
|
||||
killer->ToPlayer()->KilledMonsterCredit(NPC_WAR_GOLEM, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -404,7 +404,7 @@ public:
|
||||
me->SummonCreature(uiEntry, afSummon[0], afSummon[1], afSummon[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* pSummoned, Unit* /*pKiller*/)
|
||||
void SummonedCreatureDies(Creature* pSummoned, Unit* /*killer*/)
|
||||
{
|
||||
uint32 uiEntry = 0;
|
||||
|
||||
|
||||
@@ -402,7 +402,7 @@ public:
|
||||
{
|
||||
m_uiChatTimer = 4000;
|
||||
}
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
|
||||
@@ -429,7 +429,7 @@ public:
|
||||
|
||||
void Reset() {}
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
|
||||
|
||||
@@ -684,14 +684,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (uiWhisker)
|
||||
if (Creature* pWhisker = me->GetCreature(*me, uiWhisker))
|
||||
pWhisker->RemoveFromWorld();
|
||||
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, pKiller);
|
||||
if (killer->GetTypeId() == TYPEID_PLAYER)
|
||||
killer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, killer);
|
||||
|
||||
}
|
||||
};
|
||||
@@ -787,10 +787,10 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller);
|
||||
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, killer);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -867,22 +867,22 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
{
|
||||
std::string sText = (std::string(pKiller->GetName()) + " has defeated Yg.. Yggg-really big worm!");
|
||||
std::string sText = (std::string(killer->GetName()) + " has defeated Yg.. Yggg-really big worm!");
|
||||
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
|
||||
}
|
||||
|
||||
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
{
|
||||
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller);
|
||||
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller);
|
||||
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, killer);
|
||||
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, killer);
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true);
|
||||
DoCast(killer, SPELL_JORMUNGAR_SPAWN, true);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1009,12 +1009,12 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller);
|
||||
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, killer);
|
||||
|
||||
std::string sText = ("And with AUTHORITY, " + std::string(pKiller->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
|
||||
std::string sText = ("And with AUTHORITY, " + std::string(killer->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
|
||||
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
|
||||
}
|
||||
};
|
||||
@@ -1147,17 +1147,17 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (!SummonList.empty())
|
||||
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
|
||||
if (Creature* pTemp = Unit::GetCreature(*me, *itr))
|
||||
pTemp->DespawnOrUnsummon();
|
||||
|
||||
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller);
|
||||
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, killer);
|
||||
|
||||
std::string sText = (std::string(pKiller->GetName()) + " is victorious once more!");
|
||||
std::string sText = (std::string(killer->GetName()) + " is victorious once more!");
|
||||
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
|
||||
|
||||
+2
-2
@@ -384,11 +384,11 @@ class boss_vazruden_the_herald : public CreatureScript
|
||||
pSummoned->AI()->AttackStart(victim);
|
||||
}
|
||||
|
||||
void SentryDownBy(Unit* pKiller)
|
||||
void SentryDownBy(Unit* killer)
|
||||
{
|
||||
if (sentryDown)
|
||||
{
|
||||
AttackStartNoMove(pKiller);
|
||||
AttackStartNoMove(killer);
|
||||
sentryDown = false;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -168,7 +168,7 @@ class boss_alar : public CreatureScript
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
|
||||
void DamageTaken(Unit* /*killer*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth() && Phase1)
|
||||
{
|
||||
@@ -490,9 +490,9 @@ class mob_ember_of_alar : public CreatureScript
|
||||
me->setDeathState(JUST_DIED);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pKiller, uint32 &damage)
|
||||
void DamageTaken(Unit* killer, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth() && pKiller != me && !toDie)
|
||||
if (damage >= me->GetHealth() && killer != me && !toDie)
|
||||
{
|
||||
damage = 0;
|
||||
DoCast(me, SPELL_EMBER_BLAST, true);
|
||||
|
||||
@@ -208,7 +208,7 @@ struct advisorbase_ai : public ScriptedAI
|
||||
DelayRes_Timer = 2000;
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pKiller, uint32 &damage)
|
||||
void DamageTaken(Unit* killer, uint32 &damage)
|
||||
{
|
||||
if (damage < me->GetHealth())
|
||||
return;
|
||||
@@ -240,7 +240,7 @@ struct advisorbase_ai : public ScriptedAI
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
JustDied(pKiller);
|
||||
JustDied(killer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1043,7 +1043,7 @@ class boss_thaladred_the_darkener : public CreatureScript
|
||||
me->AddThreat(who, 5000000.0f);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
|
||||
DoScriptText(SAY_THALADRED_DEATH, me);
|
||||
@@ -1200,7 +1200,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
|
||||
advisorbase_ai::Reset();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
|
||||
DoScriptText(SAY_CAPERNIAN_DEATH, me);
|
||||
@@ -1339,7 +1339,7 @@ class boss_master_engineer_telonicus : public CreatureScript
|
||||
advisorbase_ai::Reset();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
|
||||
DoScriptText(SAY_TELONICUS_DEATH, me);
|
||||
|
||||
@@ -1003,7 +1003,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (player)
|
||||
|
||||
@@ -2100,7 +2100,7 @@ public:
|
||||
{
|
||||
npc_shadowfiendAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
|
||||
void DamageTaken(Unit* /*killer*/, uint32 &damage)
|
||||
{
|
||||
if (me->isSummon())
|
||||
if (Unit* pOwner = me->ToTempSummon()->GetSummoner())
|
||||
|
||||
Reference in New Issue
Block a user