Core: Cleaning up hungarian notation - Phase5: pKiller -> killer

This commit is contained in:
click
2011-07-02 23:58:05 +02:00
parent f676585cac
commit db045c40ad
46 changed files with 101 additions and 101 deletions
@@ -577,7 +577,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (!me->isSummon())
return;
@@ -507,7 +507,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
void DamageTaken(Unit* /*killer*/, uint32 &damage)
{
if (damage < me->GetHealth())
return;
@@ -58,7 +58,7 @@ public:
m_uiFrenzy_Timer = 1000;
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
InstanceScript* pInstance = me->GetInstanceScript();
if (pInstance)
@@ -187,7 +187,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(TYPE_FENRUS, pInstance->GetData(TYPE_FENRUS) + 1);
@@ -196,7 +196,7 @@ class boss_archaedas : public CreatureScript
DoMeleeAttackIfReady();
}
void JustDied (Unit* /*pKiller*/)
void JustDied (Unit* /*killer*/)
{
if (pInstance)
{
@@ -117,7 +117,7 @@ class boss_arlokk : public CreatureScript
me->DespawnOrUnsummon();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -308,7 +308,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (PlayerGUID)
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
@@ -380,7 +380,7 @@ public:
void EnterCombat(Unit* /*who*/){}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (player)
@@ -115,14 +115,14 @@ class example_escort : public CreatureScript
m_uiChatTimer = 4000;
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (Player* player = GetPlayerForEscort())
{
// not a likely case, code here for the sake of example
if (pKiller == me)
if (killer == me)
{
DoScriptText(SAY_DEATH_1, me, player);
}
@@ -180,7 +180,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (me->isSummon()) //we are not a normal spawn.
if (pInstance)
@@ -158,7 +158,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_GONG_WAVES, pInstance->GetData(DATA_GONG_WAVES)+1);
@@ -878,7 +878,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInst)
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
+1 -1
View File
@@ -368,7 +368,7 @@ class npc_muglash : public CreatureScript
m_bIsBrazierExtinguished = false;
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
+1 -1
View File
@@ -238,7 +238,7 @@ public:
void Reset() {}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (player)
@@ -660,7 +660,7 @@ public:
void Reset() {}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
@@ -325,7 +325,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
lSummons.DespawnAll();
@@ -362,7 +362,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_SARTHARION_DEATH, me);
@@ -901,7 +901,7 @@ struct dummy_dragonAI : public ScriptedAI
//Refresh respawnTime so time again are set to 30secs?
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (!m_bCanLoot)
me->SetLootRecipient(NULL);
@@ -1415,7 +1415,7 @@ public:
DoCast(me, SPELL_TWILIGHT_TORMENT_VESP_ACO);
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
me->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP_ACO);
@@ -412,7 +412,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (me->isSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
@@ -530,7 +530,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, pInstance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1);
@@ -286,7 +286,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(BOSS_BLACK_KNIGHT, DONE);
@@ -420,7 +420,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
@@ -559,7 +559,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
@@ -706,7 +706,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
@@ -861,7 +861,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
@@ -982,7 +982,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
@@ -214,7 +214,7 @@ public:
pTemp->setFaction(31);
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Summons.DespawnAll();
DoScriptText(SAY_DEATH, me);
@@ -451,9 +451,9 @@ public:
}
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
DoCast(pKiller, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25));
DoCast(killer, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25));
}
void UpdateAI(const uint32 uiDiff)
@@ -1765,9 +1765,9 @@ public:
*/
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
boss_faction_championsAI::JustDied(pKiller);
boss_faction_championsAI::JustDied(killer);
Summons.DespawnAll();
}
@@ -150,7 +150,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Summons.DespawnAll();
DoScriptText(SAY_DEATH, me);
@@ -330,7 +330,7 @@ public:
pSummoned->SetCorpseDelay(0);
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
me->DespawnOrUnsummon();
}
@@ -512,7 +512,7 @@ public:
me->SetInCombatWithZone();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (m_pInstance)
m_pInstance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE);
@@ -149,7 +149,7 @@ public:
Summons.DespawnAll();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (m_pInstance)
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
@@ -291,7 +291,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
if (target->isAlive())
@@ -375,7 +375,7 @@ struct boss_jormungarAI : public ScriptedAI
sweepTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (instanceScript)
{
@@ -716,7 +716,7 @@ public:
m_uiStage = 0;
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (m_pInstance)
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
@@ -277,7 +277,7 @@ struct boss_twin_baseAI : public ScriptedAI
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
if (m_pInstance)
@@ -364,9 +364,9 @@ class npc_fizzlebang_toc : public CreatureScript
uint64 m_uiPortalGUID;
uint64 m_uiTriggerGUID;
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
DoScriptText(SAY_STAGE_1_06, me, pKiller);
DoScriptText(SAY_STAGE_1_06, me, killer);
m_pInstance->SetData(TYPE_EVENT, 1180);
if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
{
@@ -179,7 +179,7 @@ class boss_ick : public CreatureScript
ScriptedAI::EnterEvadeMode();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (Creature* krick = GetKrick())
{
@@ -151,7 +151,7 @@ public:
return 0;
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -183,7 +183,7 @@ public:
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -115,7 +115,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -146,7 +146,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
DespawnGolem();
@@ -308,7 +308,7 @@ public:
InstanceScript* pInstance;
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
if (Creature* Sjonnir = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_SJONNIR)))
@@ -395,13 +395,13 @@ public:
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (pInstance)
{
Creature* pSvala = Unit::GetCreature((*me), pInstance->GetData64(DATA_SVALA));
if (pSvala && pSvala->isAlive())
pKiller->Kill(pSvala);
killer->Kill(pSvala);
pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE);
}
@@ -384,7 +384,7 @@ public:
else uiRangeCheck_Timer -= uiDiff;
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoCast(me, SPELL_SPLASH);
if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON)))
@@ -193,7 +193,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -1227,7 +1227,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (Creature* pTalbot = me->GetCreature(*me, uiTalbot))
pTalbot->RemoveFromWorld();
@@ -1430,7 +1430,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (!LeryssaGUID || !ArlosGUID)
return;
@@ -1449,8 +1449,8 @@ public:
pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pLeryssa->GetMotionMaster()->MovePoint(0, 3722.114502f, 3564.201660f, 477.441437f);
if (pKiller->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pKiller)->RewardPlayerAndGroupAtEvent(NPC_PRINCE_VALANAR, 0);
if (killer->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(killer)->RewardPlayerAndGroupAtEvent(NPC_PRINCE_VALANAR, 0);
}
};
@@ -2123,16 +2123,16 @@ public:
{
npc_magmoth_crusherAI(Creature* c) : ScriptedAI(c) {}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (pKiller->GetTypeId() == TYPEID_PLAYER &&
CAST_PLR(pKiller)->GetQuestStatus(QUEST_YOU_RE_NOT_SO_BIG_NOW) == QUEST_STATUS_INCOMPLETE &&
if (killer->GetTypeId() == TYPEID_PLAYER &&
CAST_PLR(killer)->GetQuestStatus(QUEST_YOU_RE_NOT_SO_BIG_NOW) == QUEST_STATUS_INCOMPLETE &&
(me->HasAura(SPELL_AURA_NOTSOBIG_1) || me->HasAura(SPELL_AURA_NOTSOBIG_2) ||
me->HasAura(SPELL_AURA_NOTSOBIG_3) || me->HasAura(SPELL_AURA_NOTSOBIG_4)))
{
Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_YOU_RE_NOT_SO_BIG_NOW);
if (qInfo)
CAST_PLR(pKiller)->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
CAST_PLR(killer)->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
}
}
};
@@ -675,15 +675,15 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (pKiller->ToPlayer() && pKiller->ToPlayer()->GetTypeId() == TYPEID_PLAYER)
if (killer->ToPlayer() && killer->ToPlayer()->GetTypeId() == TYPEID_PLAYER)
{
if (me->FindNearestCreature(NPC_WAR_GOLEM, 10.0f, true))
{
if (pKiller->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_A) == QUEST_STATUS_INCOMPLETE ||
pKiller->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_H) == QUEST_STATUS_INCOMPLETE)
pKiller->ToPlayer()->KilledMonsterCredit(NPC_WAR_GOLEM, 0);
if (killer->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_A) == QUEST_STATUS_INCOMPLETE ||
killer->ToPlayer()->GetQuestStatus(QUEST_OR_MAYBE_WE_DONT_H) == QUEST_STATUS_INCOMPLETE)
killer->ToPlayer()->KilledMonsterCredit(NPC_WAR_GOLEM, 0);
}
}
}
@@ -404,7 +404,7 @@ public:
me->SummonCreature(uiEntry, afSummon[0], afSummon[1], afSummon[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*IN_MILLISECONDS);
}
void SummonedCreatureDies(Creature* pSummoned, Unit* /*pKiller*/)
void SummonedCreatureDies(Creature* pSummoned, Unit* /*killer*/)
{
uint32 uiEntry = 0;
@@ -402,7 +402,7 @@ public:
{
m_uiChatTimer = 4000;
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
+1 -1
View File
@@ -429,7 +429,7 @@ public:
void Reset() {}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
+20 -20
View File
@@ -684,14 +684,14 @@ public:
}
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (uiWhisker)
if (Creature* pWhisker = me->GetCreature(*me, uiWhisker))
pWhisker->RemoveFromWorld();
if (pKiller->GetTypeId() == TYPEID_PLAYER)
pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, pKiller);
if (killer->GetTypeId() == TYPEID_PLAYER)
killer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, killer);
}
};
@@ -787,10 +787,10 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller);
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, killer);
}
};
@@ -867,22 +867,22 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
{
std::string sText = (std::string(pKiller->GetName()) + " has defeated Yg.. Yggg-really big worm!");
std::string sText = (std::string(killer->GetName()) + " has defeated Yg.. Yggg-really big worm!");
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
}
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller);
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller);
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, killer);
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, killer);
}
for (uint8 i = 0; i < 3; ++i)
DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true);
DoCast(killer, SPELL_JORMUNGAR_SPAWN, true);
}
};
@@ -1009,12 +1009,12 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller);
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, killer);
std::string sText = ("And with AUTHORITY, " + std::string(pKiller->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
std::string sText = ("And with AUTHORITY, " + std::string(killer->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
}
};
@@ -1147,17 +1147,17 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
void JustDied(Unit* killer)
{
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
if (Creature* pTemp = Unit::GetCreature(*me, *itr))
pTemp->DespawnOrUnsummon();
if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller);
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, killer);
std::string sText = (std::string(pKiller->GetName()) + " is victorious once more!");
std::string sText = (std::string(killer->GetName()) + " is victorious once more!");
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
@@ -384,11 +384,11 @@ class boss_vazruden_the_herald : public CreatureScript
pSummoned->AI()->AttackStart(victim);
}
void SentryDownBy(Unit* pKiller)
void SentryDownBy(Unit* killer)
{
if (sentryDown)
{
AttackStartNoMove(pKiller);
AttackStartNoMove(killer);
sentryDown = false;
}
else
@@ -168,7 +168,7 @@ class boss_alar : public CreatureScript
ScriptedAI::AttackStart(who);
}
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
void DamageTaken(Unit* /*killer*/, uint32 &damage)
{
if (damage >= me->GetHealth() && Phase1)
{
@@ -490,9 +490,9 @@ class mob_ember_of_alar : public CreatureScript
me->setDeathState(JUST_DIED);
}
void DamageTaken(Unit* pKiller, uint32 &damage)
void DamageTaken(Unit* killer, uint32 &damage)
{
if (damage >= me->GetHealth() && pKiller != me && !toDie)
if (damage >= me->GetHealth() && killer != me && !toDie)
{
damage = 0;
DoCast(me, SPELL_EMBER_BLAST, true);
@@ -208,7 +208,7 @@ struct advisorbase_ai : public ScriptedAI
DelayRes_Timer = 2000;
}
void DamageTaken(Unit* pKiller, uint32 &damage)
void DamageTaken(Unit* killer, uint32 &damage)
{
if (damage < me->GetHealth())
return;
@@ -240,7 +240,7 @@ struct advisorbase_ai : public ScriptedAI
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->SetStandState(UNIT_STAND_STATE_DEAD);
JustDied(pKiller);
JustDied(killer);
}
}
@@ -1043,7 +1043,7 @@ class boss_thaladred_the_darkener : public CreatureScript
me->AddThreat(who, 5000000.0f);
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
DoScriptText(SAY_THALADRED_DEATH, me);
@@ -1200,7 +1200,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
advisorbase_ai::Reset();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
DoScriptText(SAY_CAPERNIAN_DEATH, me);
@@ -1339,7 +1339,7 @@ class boss_master_engineer_telonicus : public CreatureScript
advisorbase_ai::Reset();
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)
DoScriptText(SAY_TELONICUS_DEATH, me);
+1 -1
View File
@@ -1003,7 +1003,7 @@ public:
}
}
void JustDied(Unit* /*pKiller*/)
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (player)
+1 -1
View File
@@ -2100,7 +2100,7 @@ public:
{
npc_shadowfiendAI(Creature* creature) : ScriptedAI(creature) {}
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
void DamageTaken(Unit* /*killer*/, uint32 &damage)
{
if (me->isSummon())
if (Unit* pOwner = me->ToTempSummon()->GetSummoner())