Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
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@@ -368,7 +368,7 @@ class npc_muglash : public CreatureScript
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m_bIsBrazierExtinguished = false;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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