Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
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@@ -180,7 +180,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (me->isSummon()) //we are not a normal spawn.
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if (pInstance)
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@@ -158,7 +158,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_GONG_WAVES, pInstance->GetData(DATA_GONG_WAVES)+1);
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@@ -878,7 +878,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInst)
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pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
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@@ -368,7 +368,7 @@ class npc_muglash : public CreatureScript
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m_bIsBrazierExtinguished = false;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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@@ -238,7 +238,7 @@ public:
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void Reset() {}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (player)
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@@ -660,7 +660,7 @@ public:
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void Reset() {}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
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