Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
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@@ -577,7 +577,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (!me->isSummon())
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return;
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@@ -507,7 +507,7 @@ public:
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void EnterCombat(Unit* /*who*/) {}
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void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
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void DamageTaken(Unit* /*killer*/, uint32 &damage)
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{
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if (damage < me->GetHealth())
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return;
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@@ -58,7 +58,7 @@ public:
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m_uiFrenzy_Timer = 1000;
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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InstanceScript* pInstance = me->GetInstanceScript();
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if (pInstance)
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@@ -187,7 +187,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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pInstance->SetData(TYPE_FENRUS, pInstance->GetData(TYPE_FENRUS) + 1);
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@@ -196,7 +196,7 @@ class boss_archaedas : public CreatureScript
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DoMeleeAttackIfReady();
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}
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void JustDied (Unit* /*pKiller*/)
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void JustDied (Unit* /*killer*/)
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{
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if (pInstance)
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{
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@@ -117,7 +117,7 @@ class boss_arlokk : public CreatureScript
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me->DespawnOrUnsummon();
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -308,7 +308,7 @@ public:
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}
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}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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if (PlayerGUID)
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if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
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@@ -380,7 +380,7 @@ public:
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void EnterCombat(Unit* /*who*/){}
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void JustDied(Unit* /*pKiller*/)
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (player)
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