Merge pull request #4934 from DrakeFish/4x_2

4.x - Added most spline speed changes. (and others)
This commit is contained in:
Rat
2012-01-23 22:40:38 -08:00
2 changed files with 271 additions and 21 deletions
+188 -21
View File
@@ -12661,25 +12661,153 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data << float(GetSpeed(mtype));
break;
case MOVE_RUN_BACK:
data.Initialize(SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
data.Initialize(SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[2]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[2]);
data << float(GetSpeed(mtype));
break;
case MOVE_SWIM:
data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[6]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[7]);
data << float(GetSpeed(mtype));
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[5]);
break;
case MOVE_SWIM_BACK:
data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[7]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[2]);
data << float(GetSpeed(mtype));
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[5]);
break;
case MOVE_TURN_RATE:
data.Initialize(SMSG_MOVE_SPLINE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
data.Initialize(SMSG_MOVE_SPLINE_SET_TURN_RATE, 1 + 8 + 4);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[2]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[0]);
data << float(GetSpeed(mtype));
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[3]);
break;
case MOVE_FLIGHT:
data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[1]);
data << float(GetSpeed(mtype));
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[4]);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[3]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[7]);
data << float(GetSpeed(mtype));
data.WriteByteSeq(bytes[3]);
break;
case MOVE_PITCH_RATE:
data.Initialize(SMSG_MOVE_SPLINE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
data.Initialize(SMSG_MOVE_SPLINE_SET_PITCH_RATE, 1 + 8 + 4);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[1]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[4]);
data << float(GetSpeed(mtype));
break;
default:
sLog->outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
@@ -16842,13 +16970,33 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
float vcos, vsin;
GetSinCos(x, y, vsin, vcos);
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
data.append(GetPackGUID());
data << uint32(0); // counter
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed
data << float(-speedZ); // Z Movement speed (vertical)
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (1+8+4+4+4+4+4));
uint64 guid = GetGUID();
uint8* bytes = (uint8*)&guid;
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[7]);
data.WriteByteSeq(bytes[0]);
data << float(speedXY);
data << uint32(0);
data << float(-speedZ);
data.WriteByteSeq(bytes[6]);
data << float(vcos);
data << float(vsin);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[5]);
player->GetSession()->SendPacket(&data);
}
@@ -17162,13 +17310,32 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward)
float vcos = cos(angle+GetOrientation());
float vsin = sin(angle+GetOrientation());
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
data.append(GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed
data << float(-speedZ); // Z Movement speed (vertical)
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (1+8+4+4+4+4+4));
uint64 guid = GetGUID();
uint8* bytes = (uint8*)&guid;
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[7]);
data.WriteByteSeq(bytes[0]);
data << float(speedXY);
data << uint32(0);
data << float(-speedZ);
data.WriteByteSeq(bytes[6]);
data << float(vcos);
data << float(vsin);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[5]);
ToPlayer()->GetSession()->SendPacket(&data);
}
+83
View File
@@ -60,6 +60,7 @@ public:
{ "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL },
{ "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL },
{ "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL },
{ "collision", SEC_GAMEMASTER, false, &HandleModifyCollisionCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
@@ -1374,6 +1375,88 @@ public:
return true;
}
static bool HandleModifyCollisionCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
std::string param = (char*)args;
if (param == "on")
{
// enable collision
WorldPacket data;
uint64 guid = target->GetGUID();
uint8* bytes = (uint8*)&guid;
data.Initialize(SMSG_MOVE_SPLINE_ENABLE_COLLISION, 1 + 8);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[3]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[0]);
target->SendMessageToSet(&data, true);
handler->SendSysMessage("Enabled Collision");
return true;
}
if (param == "off")
{
// disable collision
WorldPacket data;
uint64 guid = target->GetGUID();
uint8* bytes = (uint8*)&guid;
data.Initialize(SMSG_MOVE_SPLINE_DISABLE_COLLISION, 1 + 8);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[0]);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(bytes[1]);
data.WriteByteSeq(bytes[2]);
target->SendMessageToSet(&data, true);
handler->SendSysMessage("Disabled Collision");
return true;
}
return false;
}
};
void AddSC_modify_commandscript()