Core: Clean up some rogue whitespace and tabs
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@@ -19,7 +19,7 @@
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment:
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SDComment:
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SDCategory: Guards
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EndScriptData */
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@@ -35,7 +35,7 @@ EndContentData */
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enum GuardGeneric
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{
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GENERIC_CREATURE_COOLDOWN = 5000,
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SAY_GUARD_SIL_AGGRO1 = -1070001,
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SAY_GUARD_SIL_AGGRO2 = -1070002,
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SAY_GUARD_SIL_AGGRO3 = -1070003,
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@@ -118,9 +118,9 @@ public:
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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if (info)
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if (info)
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healing = true;
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else
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else
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info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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//20% chance to replace our white hit with a spell
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@@ -129,13 +129,13 @@ public:
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//Cast the spell
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if (healing)
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DoCast(me, info->Id);
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else
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else
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DoCast(me->getVictim(), info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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}
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else
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else
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me->AttackerStateUpdate(me->getVictim());
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me->resetAttackTimer();
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@@ -154,7 +154,7 @@ public:
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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if (info)
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if (info)
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healing = true;
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else
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info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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@@ -170,9 +170,9 @@ public:
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}
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//Cast spell
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if (healing)
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if (healing)
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DoCast(me,info->Id);
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else
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else
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DoCast(me->getVictim(),info->Id);
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//Set our global cooldown
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@@ -204,7 +204,7 @@ public:
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case TEXTEMOTE_CHICKEN: me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break;
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}
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}
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void ReceiveEmote(Player* player, uint32 textEmote)
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{
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switch(me->GetEntry())
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