Core: Clean up some rogue whitespace and tabs
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@@ -120,7 +120,7 @@ class boss_kologarn : public CreatureScript
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void EnterCombat(Unit * who)
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{
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DoScriptText(SAY_AGGRO, me);
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events.ScheduleEvent(EVENT_MELEE_CHECK, 6000);
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events.ScheduleEvent(EVENT_SMASH, 5000);
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events.ScheduleEvent(EVENT_SWEEP, 19000);
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@@ -138,7 +138,7 @@ class boss_kologarn : public CreatureScript
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void Reset()
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{
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_Reset();
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eyebeamTarget = 0;
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eyebeamTarget = 0;
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}
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void JustDied(Unit * /*victim*/)
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@@ -188,7 +188,7 @@ class boss_kologarn : public CreatureScript
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return;
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who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
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if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))
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{
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if (rubbleStalker)
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@@ -233,7 +233,7 @@ class boss_kologarn : public CreatureScript
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summon->SetReactState(REACT_PASSIVE);
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summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
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// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
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summon->ClearUnitState(UNIT_STAT_CASTING);
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summon->ClearUnitState(UNIT_STAT_CASTING);
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// Victim gets 67351
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if (eyebeamTarget)
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@@ -294,7 +294,7 @@ class boss_kologarn : public CreatureScript
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case EVENT_RESPAWN_RIGHT_ARM:
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{
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if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
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RespawnArm(arm->ToCreature());
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RespawnArm(arm->ToCreature());
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events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
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break;
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}
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@@ -166,14 +166,14 @@ public:
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// The below hacks are courtesy of the grid/visibilitysystem
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if (GetBossState(TYPE_KOLOGARN) == DONE)
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{
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creature->SetDeadByDefault(true);
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creature->setDeathState(CORPSE);
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creature->SetDeadByDefault(true);
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creature->setDeathState(CORPSE);
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creature->DestroyForNearbyPlayers();
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creature->UpdateObjectVisibility(true);
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}
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else
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{
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creature->SetDeadByDefault(false);
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creature->SetDeadByDefault(false);
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creature->setDeathState(CORPSE);
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creature->RemoveCorpse(true);
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}
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@@ -19,7 +19,7 @@
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment:
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SDComment:
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SDCategory: Guards
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EndScriptData */
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@@ -35,7 +35,7 @@ EndContentData */
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enum GuardGeneric
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{
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GENERIC_CREATURE_COOLDOWN = 5000,
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SAY_GUARD_SIL_AGGRO1 = -1070001,
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SAY_GUARD_SIL_AGGRO2 = -1070002,
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SAY_GUARD_SIL_AGGRO3 = -1070003,
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@@ -118,9 +118,9 @@ public:
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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if (info)
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if (info)
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healing = true;
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else
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else
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info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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//20% chance to replace our white hit with a spell
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@@ -129,13 +129,13 @@ public:
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//Cast the spell
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if (healing)
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DoCast(me, info->Id);
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else
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else
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DoCast(me->getVictim(), info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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}
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else
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else
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me->AttackerStateUpdate(me->getVictim());
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me->resetAttackTimer();
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@@ -154,7 +154,7 @@ public:
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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if (info)
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if (info)
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healing = true;
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else
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info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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@@ -170,9 +170,9 @@ public:
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}
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//Cast spell
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if (healing)
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if (healing)
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DoCast(me,info->Id);
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else
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else
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DoCast(me->getVictim(),info->Id);
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//Set our global cooldown
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@@ -204,7 +204,7 @@ public:
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case TEXTEMOTE_CHICKEN: me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break;
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}
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}
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void ReceiveEmote(Player* player, uint32 textEmote)
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{
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switch(me->GetEntry())
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