Core: Clean up some rogue whitespace and tabs

This commit is contained in:
click
2011-02-27 18:34:24 +01:00
parent da773981f8
commit d92fb9ad65
12 changed files with 37 additions and 37 deletions
@@ -120,7 +120,7 @@ class boss_kologarn : public CreatureScript
void EnterCombat(Unit * who)
{
DoScriptText(SAY_AGGRO, me);
events.ScheduleEvent(EVENT_MELEE_CHECK, 6000);
events.ScheduleEvent(EVENT_SMASH, 5000);
events.ScheduleEvent(EVENT_SWEEP, 19000);
@@ -138,7 +138,7 @@ class boss_kologarn : public CreatureScript
void Reset()
{
_Reset();
eyebeamTarget = 0;
eyebeamTarget = 0;
}
void JustDied(Unit * /*victim*/)
@@ -188,7 +188,7 @@ class boss_kologarn : public CreatureScript
return;
who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))
{
if (rubbleStalker)
@@ -233,7 +233,7 @@ class boss_kologarn : public CreatureScript
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
summon->ClearUnitState(UNIT_STAT_CASTING);
summon->ClearUnitState(UNIT_STAT_CASTING);
// Victim gets 67351
if (eyebeamTarget)
@@ -294,7 +294,7 @@ class boss_kologarn : public CreatureScript
case EVENT_RESPAWN_RIGHT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
RespawnArm(arm->ToCreature());
RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
break;
}
@@ -166,14 +166,14 @@ public:
// The below hacks are courtesy of the grid/visibilitysystem
if (GetBossState(TYPE_KOLOGARN) == DONE)
{
creature->SetDeadByDefault(true);
creature->setDeathState(CORPSE);
creature->SetDeadByDefault(true);
creature->setDeathState(CORPSE);
creature->DestroyForNearbyPlayers();
creature->UpdateObjectVisibility(true);
}
else
{
creature->SetDeadByDefault(false);
creature->SetDeadByDefault(false);
creature->setDeathState(CORPSE);
creature->RemoveCorpse(true);
}
+10 -10
View File
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Guards
SD%Complete: 100
SDComment:
SDComment:
SDCategory: Guards
EndScriptData */
@@ -35,7 +35,7 @@ EndContentData */
enum GuardGeneric
{
GENERIC_CREATURE_COOLDOWN = 5000,
SAY_GUARD_SIL_AGGRO1 = -1070001,
SAY_GUARD_SIL_AGGRO2 = -1070002,
SAY_GUARD_SIL_AGGRO3 = -1070003,
@@ -118,9 +118,9 @@ public:
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
//No healing spell available, select a hostile spell
if (info)
if (info)
healing = true;
else
else
info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
//20% chance to replace our white hit with a spell
@@ -129,13 +129,13 @@ public:
//Cast the spell
if (healing)
DoCast(me, info->Id);
else
else
DoCast(me->getVictim(), info->Id);
//Set our global cooldown
globalCooldown = GENERIC_CREATURE_COOLDOWN;
}
else
else
me->AttackerStateUpdate(me->getVictim());
me->resetAttackTimer();
@@ -154,7 +154,7 @@ public:
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
if (info)
if (info)
healing = true;
else
info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
@@ -170,9 +170,9 @@ public:
}
//Cast spell
if (healing)
if (healing)
DoCast(me,info->Id);
else
else
DoCast(me->getVictim(),info->Id);
//Set our global cooldown
@@ -204,7 +204,7 @@ public:
case TEXTEMOTE_CHICKEN: me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break;
}
}
void ReceiveEmote(Player* player, uint32 textEmote)
{
switch(me->GetEntry())