Core: Clean up some rogue whitespace and tabs
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@@ -2531,8 +2531,8 @@ void InstanceMap::SetResetSchedule(bool on, Player* player)
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if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
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sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
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else
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sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u) due to player (GUID: %u, name: %s) %s",
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on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(),
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sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u) due to player (GUID: %u, name: %s) %s",
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on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(),
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player->GetGUIDLow(), player->GetName(), on ? "leave" : "entrance");
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}
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}
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