Core: Clean up some rogue whitespace and tabs

This commit is contained in:
click
2011-02-27 18:34:24 +01:00
parent da773981f8
commit d92fb9ad65
12 changed files with 37 additions and 37 deletions
+3 -3
View File
@@ -27,7 +27,7 @@
#include "CreatureAI.h"
#include "ZoneScript.h"
Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
: me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0), m_bonusHP(0), m_creatureEntry(creatureEntry)
{
for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
@@ -285,11 +285,11 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
if (minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
if (!me->HandleSpellClick(accessory, seatId))
{
sLog->outErrorDb("Vehicle entry %u in vehicle_accessory does not have a valid record in npc_spellclick_spells! Calling default EnterVehicle()",
m_creatureEntry);
m_creatureEntry);
accessory->EnterVehicle(this, seatId);
}