Core: Clean up some rogue whitespace and tabs
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@@ -27,7 +27,7 @@
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#include "CreatureAI.h"
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#include "ZoneScript.h"
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Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
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Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
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: me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0), m_bonusHP(0), m_creatureEntry(creatureEntry)
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{
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for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
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@@ -285,11 +285,11 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
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if (minion)
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accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
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if (!me->HandleSpellClick(accessory, seatId))
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{
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sLog->outErrorDb("Vehicle entry %u in vehicle_accessory does not have a valid record in npc_spellclick_spells! Calling default EnterVehicle()",
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m_creatureEntry);
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m_creatureEntry);
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accessory->EnterVehicle(this, seatId);
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}
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