Fix Instance resets not occuring without restarting server, patch provided by Trazom

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-09-15 16:32:28 -04:00
parent 755d0f5d21
commit d926d567b5
+4
View File
@@ -648,6 +648,10 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff; uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
// update it in the DB // update it in the DB
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d'", next_reset, mapid); CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d'", next_reset, mapid);
// schedule next reset.
m_resetTimeByMapId[mapid] = (time_t) next_reset;
ScheduleReset(true, (time_t) next_reset, InstResetEvent(1, mapid));
} }
MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();