Fix Instance resets not occuring without restarting server, patch provided by Trazom
--HG-- branch : trunk
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@@ -648,6 +648,10 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
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uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
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// update it in the DB
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CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d'", next_reset, mapid);
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// schedule next reset.
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m_resetTimeByMapId[mapid] = (time_t) next_reset;
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ScheduleReset(true, (time_t) next_reset, InstResetEvent(1, mapid));
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}
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MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
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