Overlooked ObjectMgr changes to reflect group table structure updates. Fixes issue #1046
--HG-- branch : trunk
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@@ -3405,7 +3405,7 @@ void ObjectMgr::LoadGroups()
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group = NULL;
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leaderGuid = 0;
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// 2 3 4 1 1
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result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
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result = CharacterDatabase.Query("SELECT memberGuid, memberFlags, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
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if(!result)
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{
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barGoLink bar2( 1 );
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@@ -3431,7 +3431,7 @@ void ObjectMgr::LoadGroups()
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}
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}
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if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool()))
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if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8()))
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{
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sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32());
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CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32());
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