* Add script for Val'kyr Battle-maiden - patch provided by Drethek

* Add summonerguid to summons by spell

--HG--
branch : trunk
This commit is contained in:
BroodWyrm
2009-07-16 20:27:53 +02:00
parent e152ff8ec5
commit d6bd04ab0d
5 changed files with 111 additions and 4 deletions
+1
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@@ -114,6 +114,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_ros_dark_rider' WHERE `entry`=2
UPDATE `creature_template` SET `ScriptName`='npc_dkc1_gothik' WHERE `entry`=28658;
UPDATE `creature_template` SET `ScriptName`='npc_a_special_surprise' WHERE `entry` IN (29032, 29061, 29065, 29067, 29068, 29070, 29074, 29072, 29073, 29071);
UPDATE `creature_template` SET `ScriptName`='npc_demolisher_engineerer' WHERE `entry` IN (30400, 30499);
UPDATE `creature_template` SET `ScriptName`='npc_valkyr_battle_maiden' WHERE `entry`=28534;
/* */
/* ZONE */
+1
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@@ -1203,6 +1203,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 51698, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 1), -- Honor Among Thieves (Rank 1)
( 51700, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 1), -- Honor Among Thieves (Rank 2)
( 51701, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 1), -- Honor Among Thieves (Rank 3)
( 51915, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0, 100, 600), -- Undying Resolve
( 51940, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 20, 0), -- Earthliving Weapon (Passive) (Rank 1)
( 51989, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 20, 0), -- Earthliving Weapon (Passive) (Rank 2)
( 52004, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 20, 0), -- Earthliving Weapon (Passive) (Rank 3)
+2
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@@ -0,0 +1,2 @@
UPDATE `creature_template` SET `ScriptName`='npc_valkyr_battle_maiden' WHERE (`entry`='28534');
INSERT iGNORE INTO `spell_proc_event` VALUES ( 51915, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0, 100, 600);
@@ -618,7 +618,6 @@ struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI
m_creature->SetDisplayId(m_creature->GetNativeDisplayId());
event_starter = 0;
event_startet = false;
m_creature->SetHomePosition(home_x,home_y,home_z,home_ori);
m_creature->GetMotionMaster()->MoveTargetedHome();
}
@@ -1183,6 +1182,107 @@ CreatureAI* GetAI_npc_dkc1_gothik(Creature *_Creature)
// npc 28912 quest 17217 boss 29001 mob 29007 go 191092
/*####
## npc_valkyr_battle_maiden
####*/
#define SPELL_REVIVE 51918
#define VALK_WHISPER "It is not yet your time, champion. Rise! Rise and fight once more!"
struct TRINITY_DLL_DECL npc_valkyr_battle_maidenAI : public ScriptedAI
{
npc_valkyr_battle_maidenAI(Creature *c) : ScriptedAI(c) {}
Player *Owner;
uint32 FlyBackTimer;
uint64 TargetGUID;
float x, y, z;
uint32 phase;
void Reset()
{
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetFlying(true);
FlyBackTimer = 500;
phase = 0;
Owner = NULL;
m_creature->GetPosition(x, y, z);
z += 4; x -= 3.5; y -= 5;
m_creature->GetMotionMaster()->Clear(false);
m_creature->Relocate(x, y, z);
}
void Aggro(Unit *who){}
void AttackStart(Unit *who){}
void UpdateAI(const uint32 diff)
{
if (!Owner)
{
TargetGUID = m_creature->GetOwnerGUID();
Owner = Unit::GetPlayer(TargetGUID);
return;
}
if (Owner->isAlive())
phase = 3;
if (FlyBackTimer < diff)
{
switch(phase)
{
case 0:
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED);
FlyBackTimer = 500;
phase = 1;
break;
case 1:
Owner->GetClosePoint(x,y,z, m_creature->GetObjectSize());
z += 2.5; x -= 2; y -= 1.5;
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, Owner->GetGUID());
m_creature->SetVisibility(VISIBILITY_ON);
FlyBackTimer = 4500;
phase = 2;
break;
case 2:
if(!Owner->isRessurectRequested())
{
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01);
DoCast(Owner, SPELL_REVIVE,true);
DoWhisper(VALK_WHISPER,Owner);
}
FlyBackTimer = 5000;
phase = 3;
break;
case 3:
m_creature->SetVisibility(VISIBILITY_OFF);
FlyBackTimer = 2000;
phase = 4;
break;
case 4:
m_creature->setDeathState(JUST_DIED);
m_creature->RemoveCorpse();
break;
default:
//Nothing To DO
break;
}
}else FlyBackTimer-=diff;
}
void MoveInLineOfSight(Unit *who){}
};
CreatureAI* GetAI_npc_valkyr_battle_maiden(Creature *_Creature)
{
return new npc_valkyr_battle_maidenAI (_Creature);
}
void AddSC_the_scarlet_enclave()
{
Script *newscript;
@@ -1233,4 +1333,9 @@ void AddSC_the_scarlet_enclave()
newscript->Name = "npc_a_special_surprise";
newscript->GetAI = &GetAI_npc_a_special_surprise;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_valkyr_battle_maiden";
newscript->GetAI = &GetAI_npc_valkyr_battle_maiden;
newscript->RegisterSelf();
}
+1 -3
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@@ -3461,11 +3461,9 @@ void Spell::EffectSummonType(uint32 i)
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
TempSummon * summon = m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
if (properties->Category == SUMMON_CATEGORY_ALLY)
{
summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
summon->setFaction(m_originalCaster->getFaction());
}
}
break;
}