Merge branch 'master' of git://github.com/TrinityCore/TrinityCore
This commit is contained in:
@@ -0,0 +1,9 @@
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-- CONDITION_NO_AURA -> CONDITION_AURA + NegativeCondition
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DELETE FROM `conditions` WHERE `NegativeCondition`=1 AND `ConditionTypeOrReference`=1;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) SELECT `SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`, 1 ,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`, 1 ,`ErrorTextId`,`ScriptName`,`Comment` FROM `conditions` WHERE `ConditionTypeOrReference`=11;
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DELETE FROM `conditions` WHERE `ConditionTypeOrReference`=11;
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-- CONDITION_NOITEM -> CONDITION_ITEM + NegativeCondition
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DELETE FROM `conditions` WHERE `NegativeCondition`=1 AND `ConditionTypeOrReference`=2; -- not a typo
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) SELECT `SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`, 2 ,`ConditionValue1`, 1 ,`ConditionValue2`, 1 ,`ErrorTextId`,`ScriptName`,`Comment` FROM `conditions` WHERE `ConditionTypeOrReference`=26;
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DELETE FROM `conditions` WHERE `ConditionTypeOrReference`=26;
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@@ -0,0 +1,2 @@
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-- CONDITION_SPELL with ConditionValue2 = 1 -> CONDITION_SPELL + NegativeCondition
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UPDATE `conditions` SET `NegativeCondition` = 1, `ConditionValue2` = 0 WHERE `ConditionTypeOrReference` = 25 AND `ConditionValue2` = 1;
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@@ -0,0 +1 @@
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ALTER TABLE `conditions` ADD COLUMN `ConditionTarget` tinyint(3) UNSIGNED NOT NULL default '0' AFTER `ConditionTypeOrReference`;
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@@ -1338,7 +1338,8 @@ void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote)
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cond.mConditionValue1 = (*itr).Event.receive_emote.conditionValue1;
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cond.mConditionValue2 = (*itr).Event.receive_emote.conditionValue2;
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if (cond.Meets(player))
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ConditionSourceInfo srcInfo = ConditionSourceInfo(player);
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if (cond.Meets(srcInfo))
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{
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
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ProcessEvent(*itr, player);
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@@ -2783,6 +2783,19 @@ void SmartScript::InstallEvents()
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}
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}
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bool SmartScript::ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
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{
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if (c == 0) return true;
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if (!u || !u->ToPlayer()) return false;
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Condition cond;
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cond.mConditionType = ConditionType(uint32(c));
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cond.mConditionValue1 = uint32(v1);
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cond.mConditionValue1 = uint32(v2);
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cond.mConditionValue1 = uint32(v3);
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ConditionSourceInfo srcInfo = ConditionSourceInfo(u->ToPlayer());
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return cond.Meets(srcInfo);
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}
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void SmartScript::OnUpdate(uint32 const diff)
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{
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if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject())
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@@ -84,17 +84,7 @@ class SmartScript
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return obj && obj->GetTypeId() == TYPEID_GAMEOBJECT;
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}
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bool ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
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{
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if (c == 0) return true;
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if (!u || !u->ToPlayer()) return false;
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Condition cond;
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cond.mConditionType = ConditionType(uint32(c));
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cond.mConditionValue1 = uint32(v1);
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cond.mConditionValue1 = uint32(v2);
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cond.mConditionValue1 = uint32(v3);
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return cond.Meets(u->ToPlayer());
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}
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bool ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3);
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void OnUpdate(const uint32 diff);
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void OnMoveInLineOfSight(Unit* who);
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@@ -29,8 +29,10 @@
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// Checks if object meets the condition
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// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
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bool Condition::Meets(WorldObject* object, WorldObject* invoker)
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bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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{
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ASSERT(mConditionTarget < MAX_CONDITION_TARGETS);
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WorldObject* object = sourceInfo.mConditionTargets[mConditionTarget];
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// object not present, return false
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if (!object)
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{
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@@ -150,12 +152,6 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker)
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}
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break;
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}
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case CONDITION_NO_AURA:
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{
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if (Unit* unit = object->ToUnit())
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condMeets = !unit->HasAuraEffect(mConditionValue1, mConditionValue2);
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break;
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}
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case CONDITION_ACTIVE_EVENT:
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condMeets = sGameEventMgr->IsActiveEvent(mConditionValue1);
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break;
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@@ -215,18 +211,7 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker)
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case CONDITION_SPELL:
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{
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if (Player* player = object->ToPlayer())
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{
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if (mConditionValue2 == 1)
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condMeets = player->HasSpell(mConditionValue1);
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else
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condMeets = !player->HasSpell(mConditionValue1);
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}
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break;
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}
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case CONDITION_NOITEM:
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{
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if (Player* player = object->ToPlayer())
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condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false);
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condMeets = player->HasSpell(mConditionValue1);
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break;
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}
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case CONDITION_LEVEL:
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@@ -274,24 +259,14 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker)
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condMeets = false;
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break;
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}
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switch (mSourceType)
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{
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case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET:
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case CONDITION_SOURCE_TYPE_SPELL:
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sendErrorMsg = true;
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break;
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default:
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break;
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}
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if (mNegativeCondition)
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condMeets = !condMeets;
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if (Player* player = object->ToPlayer())
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if (sendErrorMsg && ErrorTextd && (!condMeets))//send special error from DB
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player->m_ConditionErrorMsgId = ErrorTextd;
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if (!condMeets)
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sourceInfo.mLastFailedCondition = this;
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bool script = sScriptMgr->OnConditionCheck(this, object, invoker); // Returns true by default.
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bool script = sScriptMgr->OnConditionCheck(this, sourceInfo); // Returns true by default.
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return condMeets && script;
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}
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@@ -313,7 +288,7 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
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return conditions;
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}
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bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionList const& conditions, WorldObject* invoker /*= NULL*/)
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bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
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{
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std::map<uint32, bool> ElseGroupStore;
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for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
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@@ -332,7 +307,7 @@ bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionLis
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ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->mReferenceId);
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if (ref != ConditionReferenceStore.end())
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{
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if (!IsObjectMeetToConditionList(object, (*ref).second, invoker))
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if (!IsObjectMeetToConditionList(sourceInfo, (*ref).second))
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ElseGroupStore[(*i)->mElseGroup] = false;
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}
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else
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@@ -344,7 +319,7 @@ bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionLis
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}
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else //handle normal condition
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{
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if (!(*i)->Meets(object, invoker))
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if (!(*i)->Meets(sourceInfo))
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ElseGroupStore[(*i)->mElseGroup] = false;
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}
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}
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@@ -356,23 +331,19 @@ bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionLis
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return false;
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}
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bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions, WorldObject* invoker /*= NULL*/)
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bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions)
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{
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ConditionSourceInfo srcInfo = ConditionSourceInfo(object);
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return IsObjectMeetToConditions(srcInfo, conditions);
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}
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bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
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{
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if (conditions.empty())
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return true;
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Player* player = object ? object->ToPlayer() : NULL;
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if (player)
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player->m_ConditionErrorMsgId = 0;
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sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditions");
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bool result = IsObjectMeetToConditionList(player, conditions, invoker);
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if (player && player->m_ConditionErrorMsgId && player->GetSession() && !result)
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player->GetSession()->SendNotification(player->m_ConditionErrorMsgId); //m_ConditionErrorMsgId is set only if a condition was not met
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return result;
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sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions");
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return IsObjectMeetToConditionList(sourceInfo, conditions);
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}
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ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry)
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@@ -456,7 +427,7 @@ void ConditionMgr::LoadConditions(bool isReload)
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sObjectMgr->LoadGossipMenuItems();
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}
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QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, "
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QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, "
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" ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorTextId, ScriptName FROM conditions");
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if (!result)
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@@ -480,12 +451,13 @@ void ConditionMgr::LoadConditions(bool isReload)
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cond->mSourceId = fields[3].GetUInt32();
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cond->mElseGroup = fields[4].GetUInt32();
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int32 iConditionTypeOrReference = fields[5].GetInt32();
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cond->mConditionValue1 = fields[6].GetUInt32();
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cond->mConditionValue2 = fields[7].GetUInt32();
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cond->mConditionValue3 = fields[8].GetUInt32();
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cond->mNegativeCondition = fields[9].GetUInt8();
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cond->ErrorTextd = fields[10].GetUInt32();
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cond->mScriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
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cond->mConditionTarget = fields[6].GetUInt8();
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cond->mConditionValue1 = fields[7].GetUInt32();
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cond->mConditionValue2 = fields[8].GetUInt32();
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cond->mConditionValue3 = fields[9].GetUInt32();
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cond->mNegativeCondition = fields[10].GetUInt8();
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cond->ErrorTextd = fields[11].GetUInt32();
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cond->mScriptId = sObjectMgr->GetScriptId(fields[12].GetCString());
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if (iConditionTypeOrReference >= 0)
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cond->mConditionType = ConditionType(iConditionTypeOrReference);
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@@ -504,6 +476,8 @@ void ConditionMgr::LoadConditions(bool isReload)
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if (iSourceTypeOrReferenceId >= 0)
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rowType = "reference";
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//check for useless data
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if (cond->mConditionTarget)
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sLog->outErrorDb("Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionTarget);
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if (cond->mConditionValue1)
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sLog->outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue1);
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if (cond->mConditionValue2)
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@@ -759,6 +733,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
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sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
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return false;
|
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}
|
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|
||||
if (cond->mConditionTarget)
|
||||
{
|
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sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
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return false;
|
||||
}
|
||||
break;
|
||||
}
|
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case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE:
|
||||
@@ -776,6 +756,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
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sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE:
|
||||
@@ -793,6 +779,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE:
|
||||
@@ -810,6 +802,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE:
|
||||
@@ -827,6 +825,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE:
|
||||
@@ -844,6 +848,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE:
|
||||
@@ -861,6 +871,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE:
|
||||
@@ -878,6 +894,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE:
|
||||
@@ -895,6 +917,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE:
|
||||
@@ -912,6 +940,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE:
|
||||
@@ -929,6 +963,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE:
|
||||
@@ -946,6 +986,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET:
|
||||
@@ -1015,6 +1061,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_SPELL:
|
||||
@@ -1025,6 +1077,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget > 2)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET:
|
||||
@@ -1069,6 +1127,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
", or the spells are already listed in CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET conditions.", cond->mSourceEntry);
|
||||
break;
|
||||
}
|
||||
|
||||
if (cond->mConditionTarget > 2)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
|
||||
@@ -1077,6 +1141,11 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
|
||||
if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
|
||||
@@ -1084,6 +1153,11 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
|
||||
if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
|
||||
@@ -1097,10 +1171,21 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
|
||||
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
|
||||
case CONDITION_SOURCE_TYPE_SMART_EVENT:
|
||||
if (cond->mConditionTarget)
|
||||
{
|
||||
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case CONDITION_SOURCE_TYPE_NONE:
|
||||
default:
|
||||
break;
|
||||
@@ -1246,23 +1331,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("Quest condition has useless data in value3 (%u)!", cond->mConditionValue3);
|
||||
break;
|
||||
}
|
||||
case CONDITION_NO_AURA:
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(cond->mConditionValue1))
|
||||
{
|
||||
sLog->outErrorDb("NoAura condition has non existing spell (Id: %d), skipped", cond->mConditionValue1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cond->mConditionValue2 > 2)
|
||||
{
|
||||
sLog->outErrorDb("NoAura condition has non existing effect index (%u) in value2 (must be 0..2), skipped", cond->mConditionValue2);
|
||||
return false;
|
||||
}
|
||||
if (cond->mConditionValue3)
|
||||
sLog->outErrorDb("NoAura condition has useless data in value3 (%u)!", cond->mConditionValue3);
|
||||
break;
|
||||
}
|
||||
case CONDITION_ACTIVE_EVENT:
|
||||
{
|
||||
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
||||
@@ -1447,18 +1515,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
|
||||
sLog->outErrorDb("Spell condition has useless data in value3 (%u)!", cond->mConditionValue3);
|
||||
break;
|
||||
}
|
||||
case CONDITION_NOITEM:
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
|
||||
if (!proto)
|
||||
{
|
||||
sLog->outErrorDb("NoItem condition has non existing item (%u), skipped", cond->mConditionValue1);
|
||||
return false;
|
||||
}
|
||||
if (cond->mConditionValue3)
|
||||
sLog->outErrorDb("NoItem condition has useless data in value3 (%u)!", cond->mConditionValue3);
|
||||
break;
|
||||
}
|
||||
case CONDITION_LEVEL:
|
||||
{
|
||||
if (cond->mConditionValue2 >= LVL_COND_MAX)
|
||||
|
||||
@@ -24,7 +24,9 @@
|
||||
|
||||
class Player;
|
||||
class Unit;
|
||||
class WorldObject;
|
||||
class LootTemplate;
|
||||
struct Condition;
|
||||
|
||||
enum ConditionType
|
||||
{ // value1 value2 value3
|
||||
@@ -39,7 +41,7 @@ enum ConditionType
|
||||
CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
|
||||
CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
|
||||
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
|
||||
CONDITION_NO_AURA = 11, // spell_id effindex 0 true if does not have aura of spell_id with effect effindex
|
||||
CONDITION_UNUSED_11 = 11,
|
||||
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
|
||||
CONDITION_INSTANCE_DATA = 13, // entry data 0 true if data is set in current instance
|
||||
CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
|
||||
@@ -53,9 +55,9 @@ enum ConditionType
|
||||
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
|
||||
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
|
||||
CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0
|
||||
CONDITION_SPELL = 25, // spell_id bool 0 bool 1 for true 0 for false
|
||||
CONDITION_NOITEM = 26, // item_id bank 0 true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
|
||||
CONDITION_LEVEL = 27, // level opt 0 true if player's level is equal to param1 (param2 can modify the statement)
|
||||
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
|
||||
CONDITION_UNUSED_26 = 26,
|
||||
CONDITION_LEVEL = 27, // level opt 0 true if unit's level is equal to param1 (param2 can modify the statement)
|
||||
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
|
||||
CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range
|
||||
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
|
||||
@@ -74,32 +76,50 @@ enum LevelConditionType
|
||||
|
||||
enum ConditionSourceType
|
||||
{
|
||||
CONDITION_SOURCE_TYPE_NONE = 0, //DONE
|
||||
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, //DONE
|
||||
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, //DONE
|
||||
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, //DONE
|
||||
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, //DONE
|
||||
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, //DONE
|
||||
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, //DONE
|
||||
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, //DONE
|
||||
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, //DONE
|
||||
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, //DONE
|
||||
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, //DONE
|
||||
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, //DONE
|
||||
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, //DONE
|
||||
CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, //DONE
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, //DONE
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, //DONE
|
||||
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, //DONE
|
||||
CONDITION_SOURCE_TYPE_SPELL = 17, //DONE
|
||||
CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18, //DONE
|
||||
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, //DONE
|
||||
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, //DONE
|
||||
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, //DONE
|
||||
CONDITION_SOURCE_TYPE_SMART_EVENT = 22, //DONE
|
||||
CONDITION_SOURCE_TYPE_NONE = 0,
|
||||
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,
|
||||
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,
|
||||
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,
|
||||
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,
|
||||
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,
|
||||
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,
|
||||
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,
|
||||
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,
|
||||
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,
|
||||
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,
|
||||
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,
|
||||
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,
|
||||
CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13,
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,
|
||||
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,
|
||||
CONDITION_SOURCE_TYPE_SPELL = 17,
|
||||
CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18,
|
||||
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,
|
||||
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,
|
||||
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,
|
||||
CONDITION_SOURCE_TYPE_SMART_EVENT = 22,
|
||||
CONDITION_SOURCE_TYPE_MAX = 23 //MAX
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_CONDITION_TARGETS = 3,
|
||||
};
|
||||
|
||||
struct ConditionSourceInfo
|
||||
{
|
||||
WorldObject* mConditionTargets[MAX_CONDITION_TARGETS];
|
||||
Condition* mLastFailedCondition;
|
||||
ConditionSourceInfo(WorldObject* target0, WorldObject* target1 = NULL, WorldObject* target2 = NULL)
|
||||
{
|
||||
mConditionTargets[0] = target0;
|
||||
mConditionTargets[1] = target1;
|
||||
mConditionTargets[2] = target2;
|
||||
mLastFailedCondition = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
struct Condition
|
||||
{
|
||||
ConditionSourceType mSourceType; //SourceTypeOrReferenceId
|
||||
@@ -108,6 +128,7 @@ struct Condition
|
||||
uint32 mSourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT
|
||||
uint32 mElseGroup;
|
||||
ConditionType mConditionType; //ConditionTypeOrReference
|
||||
uint8 mConditionTarget;
|
||||
uint32 mConditionValue1;
|
||||
uint32 mConditionValue2;
|
||||
uint32 mConditionValue3;
|
||||
@@ -123,6 +144,7 @@ struct Condition
|
||||
mSourceEntry = 0;
|
||||
mElseGroup = 0;
|
||||
mConditionType = CONDITION_NONE;
|
||||
mConditionTarget = 0;
|
||||
mConditionValue1 = 0;
|
||||
mConditionValue2 = 0;
|
||||
mConditionValue3 = 0;
|
||||
@@ -132,7 +154,7 @@ struct Condition
|
||||
mNegativeCondition = false;
|
||||
}
|
||||
|
||||
bool Meets(WorldObject* player, WorldObject* invoker = NULL);
|
||||
bool Meets(ConditionSourceInfo& sourceInfo);
|
||||
bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; }
|
||||
};
|
||||
|
||||
@@ -157,7 +179,8 @@ class ConditionMgr
|
||||
bool isConditionTypeValid(Condition* cond);
|
||||
ConditionList GetConditionReferences(uint32 refId);
|
||||
|
||||
bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions, WorldObject* invoker = NULL);
|
||||
bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions);
|
||||
bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
|
||||
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry);
|
||||
ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType);
|
||||
ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID);
|
||||
@@ -167,7 +190,7 @@ class ConditionMgr
|
||||
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
|
||||
bool addToGossipMenus(Condition* cond);
|
||||
bool addToGossipMenuItems(Condition* cond);
|
||||
bool IsObjectMeetToConditionList(WorldObject* player, ConditionList const& conditions, WorldObject* invoker = NULL);
|
||||
bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
|
||||
|
||||
bool isGroupable(ConditionSourceType sourceType) const
|
||||
{
|
||||
|
||||
@@ -856,8 +856,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
|
||||
for (uint8 i = 0; i < MAX_POWERS; ++i)
|
||||
m_powerFraction[i] = 0;
|
||||
|
||||
m_ConditionErrorMsgId = 0;
|
||||
|
||||
isDebugAreaTriggers = false;
|
||||
|
||||
SetPendingBind(0, 0);
|
||||
@@ -4425,11 +4423,14 @@ bool Player::resetTalents(bool no_cost)
|
||||
// skip non-existant talent ranks
|
||||
if (talentInfo->RankID[rank] == 0)
|
||||
continue;
|
||||
const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]);
|
||||
if (!_spellEntry)
|
||||
continue;
|
||||
removeSpell(talentInfo->RankID[rank], true);
|
||||
if (const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]))
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellInfo for valid trigger spells
|
||||
if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
||||
removeSpell(_spellEntry->Effects[i].TriggerSpell, true); // and remove any spells that the talent teaches
|
||||
// search for spells that the talent teaches and unlearn them
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
||||
removeSpell(_spellEntry->Effects[i].TriggerSpell, true);
|
||||
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
|
||||
PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
|
||||
if (plrTalent != m_talents[m_activeSpec]->end())
|
||||
|
||||
@@ -2325,8 +2325,6 @@ class Player : public Unit, public GridObject<Player>
|
||||
|
||||
void SetHomebind(WorldLocation const& loc, uint32 area_id);
|
||||
|
||||
uint32 m_ConditionErrorMsgId;
|
||||
|
||||
// Homebind coordinates
|
||||
uint32 m_homebindMapId;
|
||||
uint16 m_homebindAreaId;
|
||||
|
||||
@@ -1036,14 +1036,12 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
|
||||
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
|
||||
}
|
||||
|
||||
bool ScriptMgr::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
|
||||
bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
|
||||
{
|
||||
ASSERT(condition);
|
||||
ASSERT(object);
|
||||
// invoker can be NULL.
|
||||
|
||||
GET_SCRIPT_RET(ConditionScript, condition->mScriptId, tmpscript, true);
|
||||
return tmpscript->OnConditionCheck(condition, object, invoker);
|
||||
return tmpscript->OnConditionCheck(condition, sourceInfo);
|
||||
}
|
||||
|
||||
void ScriptMgr::OnInstall(Vehicle* veh)
|
||||
|
||||
@@ -62,6 +62,7 @@ class WorldObject;
|
||||
|
||||
struct AchievementCriteriaData;
|
||||
struct AuctionEntry;
|
||||
struct ConditionSourceInfo;
|
||||
struct Condition;
|
||||
struct ItemTemplate;
|
||||
struct OutdoorPvPData;
|
||||
@@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject
|
||||
bool IsDatabaseBound() const { return true; }
|
||||
|
||||
// Called when a single condition is checked for a player.
|
||||
virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; }
|
||||
virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
|
||||
};
|
||||
|
||||
class VehicleScript : public ScriptObject
|
||||
@@ -938,7 +939,7 @@ class ScriptMgr
|
||||
|
||||
public: /* ConditionScript */
|
||||
|
||||
bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker);
|
||||
bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
|
||||
|
||||
public: /* VehicleScript */
|
||||
|
||||
|
||||
@@ -4716,12 +4716,23 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
}
|
||||
|
||||
// check spell caster's conditions from database
|
||||
if (Player* plrCaster = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
// check spell cast conditions from database
|
||||
{
|
||||
ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster);
|
||||
condInfo.mConditionTargets[1] = m_targets.GetObjectTarget();
|
||||
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
|
||||
if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(plrCaster, conditions))
|
||||
if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
|
||||
{
|
||||
// send error msg to player if condition failed and text message available
|
||||
// TODO: using WorldSession::SendNotification is not blizzlike
|
||||
if (Player* playerCaster = m_caster->ToPlayer())
|
||||
{
|
||||
if (playerCaster->GetSession() && condInfo.mLastFailedCondition
|
||||
&& condInfo.mLastFailedCondition->ErrorTextd)
|
||||
playerCaster->GetSession()->SendNotification(condInfo.mLastFailedCondition->ErrorTextd);
|
||||
}
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case)
|
||||
|
||||
Reference in New Issue
Block a user