*fix Lady Vashj unattackable bug

--HG--
branch : trunk
This commit is contained in:
Rat
2009-04-07 12:47:34 +02:00
parent 756e14518f
commit d4f763f2f6
@@ -134,7 +134,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Intro = false;
CanAttack = false;//must be after reset()
JustCreated = true;
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //set it only once on creature create (no need do intro if wiped)
}
@@ -161,6 +161,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
bool InCombat;
bool Intro;
bool CanAttack;
bool JustCreated;
void Reset()
{
@@ -181,7 +182,11 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
Entangle = false;
InCombat = false;
CanAttack = true;
if(JustCreated)
{
CanAttack = false;
JustCreated = false;
}else CanAttack = true;
Unit *remo;
for(uint8 i = 0; i < 4; i++)