Core/Battlefield: missed changes

This commit is contained in:
Imprtat
2012-08-20 13:25:49 -04:00
committed by Kandera
parent 4ac5301c9f
commit d45b66ce22
@@ -898,10 +898,10 @@ WorldPacket BattlefieldWG::BuildInitWorldStates()
for (uint32 i = 0; i < 2; ++i) for (uint32 i = 0; i < 2; ++i)
data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000)); data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000));
data << uint32(3490) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
data << uint32(3491) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H); data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);
data << uint32(3680) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
data << uint32(3681) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A); data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A);
for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
{ {