Core/Battlefield: missed changes
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@@ -898,10 +898,10 @@ WorldPacket BattlefieldWG::BuildInitWorldStates()
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for (uint32 i = 0; i < 2; ++i)
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data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000));
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data << uint32(3490) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
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data << uint32(3491) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);
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data << uint32(3680) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
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data << uint32(3681) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A);
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data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
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data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);
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data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
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data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A);
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for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
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{
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@@ -936,7 +936,7 @@ void BattlefieldWG::BrokenWallOrTower(TeamId team)
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for (GuidSet::const_iterator p_itr = m_PlayersInWar[GetAttackerTeam()].begin(); p_itr != m_PlayersInWar[GetAttackerTeam()].end(); ++p_itr)
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{
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if (Player* player = sObjectMgr->GetPlayer((*p_itr)))
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IncrementQuest(player, WGQuest[killer->GetTeamId()][2], true);
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IncrementQuest(player, WGQuest[killer->GetTeamId()][2], true);
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}
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}
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}
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