Fixed build and removed an unused variable
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@@ -850,12 +850,8 @@ void Battleground::EndBattleground(uint32 winner)
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if (team == winner)
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{
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// update achievement BEFORE personal rating update
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if (ArenaTeamMember* member = winner_arena_team->GetMember(player->GetGUID()))
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{
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uint32 rating = player->GetArenaPersonalRating(winner_arena_team->GetSlot());
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA,
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rating ? rating : 1);
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}
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
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winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change);
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}
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@@ -27,6 +27,8 @@ enum Direction
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SERVER_TO_CLIENT
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};
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class WorldPacket;
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class PacketLog
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{
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friend class ACE_Singleton<PacketLog, ACE_Thread_Mutex>;
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