Core/GameObjects: Fixed incorrect startup error log
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@@ -7456,7 +7456,7 @@ inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32
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return;
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TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but lock (Id: {}) not found.",
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goInfo->entry, goInfo->type, N, goInfo->door.open, goInfo->door.open);
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goInfo->entry, goInfo->type, N, dataN, dataN);
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}
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inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
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