Core/Spells: fix wintergrasp water being applied to players. small codestyle fix

This commit is contained in:
Kandera
2012-04-03 10:19:17 -04:00
parent d9451cedd8
commit cce8b56a26
2 changed files with 51 additions and 19 deletions
@@ -0,0 +1,3 @@
DELETE FROM `spell_script_names` WHERE `spell_id` = 36444;
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
(36444, 'spell_gen_wg_water');
+48 -19
View File
@@ -1234,30 +1234,30 @@ class spell_gen_magic_rooster : public SpellScriptLoader
class spell_gen_allow_cast_from_item_only : public SpellScriptLoader
{
public:
spell_gen_allow_cast_from_item_only() : SpellScriptLoader("spell_gen_allow_cast_from_item_only") { }
public:
spell_gen_allow_cast_from_item_only() : SpellScriptLoader("spell_gen_allow_cast_from_item_only") { }
class spell_gen_allow_cast_from_item_only_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_allow_cast_from_item_only_SpellScript);
SpellCastResult CheckRequirement()
class spell_gen_allow_cast_from_item_only_SpellScript : public SpellScript
{
if (!GetCastItem())
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
return SPELL_CAST_OK;
}
PrepareSpellScript(spell_gen_allow_cast_from_item_only_SpellScript);
void Register()
SpellCastResult CheckRequirement()
{
if (!GetCastItem())
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_gen_allow_cast_from_item_only_SpellScript::CheckRequirement);
}
};
SpellScript* GetSpellScript() const
{
OnCheckCast += SpellCheckCastFn(spell_gen_allow_cast_from_item_only_SpellScript::CheckRequirement);
return new spell_gen_allow_cast_from_item_only_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_allow_cast_from_item_only_SpellScript();
}
};
enum Launch
@@ -2590,6 +2590,34 @@ class spell_gen_ds_flush_knockback : public SpellScriptLoader
}
};
class spell_gen_wg_water : public SpellScriptLoader
{
public:
spell_gen_wg_water() : SpellScriptLoader("spell_gen_wg_water") {}
class spell_gen_wg_water_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_wg_water_SpellScript);
SpellCastResult CheckCast()
{
if (!GetSpellInfo()->CheckTargetCreatureType(GetTargetUnit()))
return SPELL_FAILED_DONT_REPORT;
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_gen_wg_water_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_wg_water_SpellScript();
}
};
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -2640,4 +2668,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_tournament_pennant();
new spell_gen_chaos_blast();
new spell_gen_ds_flush_knockback();
new spell_gen_wg_water();
}