*Fix crashes in boss_kiljaeden script.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-07-25 21:50:13 +02:00
parent 33e079489b
commit cce34d4950
@@ -634,7 +634,7 @@ struct boss_kiljaedenAI : public Scripted_NoMovementAI
for (uint8 z = 0; z < 6; ++z)
{
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))break;
if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))break;
}
if (pTarget)
{
@@ -721,7 +721,7 @@ struct boss_kiljaedenAI : public Scripted_NoMovementAI
for (uint8 z = 0; z < 6; ++z)
{
pRandomPlayer = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))
if (!pRandomPlayer || !pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))
break;
}
@@ -814,7 +814,7 @@ struct boss_kiljaedenAI : public Scripted_NoMovementAI
for (uint8 z = 0; z < 6; ++z)
{
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
}
if (pTarget)
{