*Fix crashes in boss_kiljaeden script.
--HG-- branch : trunk
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@@ -634,7 +634,7 @@ struct boss_kiljaedenAI : public Scripted_NoMovementAI
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for (uint8 z = 0; z < 6; ++z)
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{
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
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if (!pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))break;
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if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))break;
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}
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if (pTarget)
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{
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@@ -721,7 +721,7 @@ struct boss_kiljaedenAI : public Scripted_NoMovementAI
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for (uint8 z = 0; z < 6; ++z)
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{
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pRandomPlayer = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
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if (!pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))
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if (!pRandomPlayer || !pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))
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break;
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}
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@@ -814,7 +814,7 @@ struct boss_kiljaedenAI : public Scripted_NoMovementAI
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for (uint8 z = 0; z < 6; ++z)
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{
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
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if (!pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
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if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
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}
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if (pTarget)
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{
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