Fixed leave combat by timer. by laise
--HG-- branch : trunk
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+1
-1
@@ -245,7 +245,7 @@ void Unit::Update(uint32 p_time)
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if (m_CombatTimer <= p_time)
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ClearInCombat();
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CombatStop();
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else
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m_CombatTimer -= p_time;
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}
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