Core/Player: Add some asserts

Assert PlayerInfo for race/class pair in a few Player functions

(cherry picked from commit 3576a38f6c107d6b17795d84fcb4f87809917299)
This commit is contained in:
jackpoz
2021-06-19 23:33:38 +02:00
committed by Shauren
parent e63c5f7b0c
commit cb0672081e
@@ -23705,6 +23705,7 @@ void Player::ReportedAfkBy(Player* reporter)
WorldLocation Player::GetStartPosition() const
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
ASSERT(info);
uint32 mapId = info->mapId;
if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
mapId = 0;
@@ -24484,6 +24485,7 @@ void Player::LearnCustomSpells()
// learn default race/class spells
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
ASSERT(info);
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
{
uint32 tspell = *itr;
@@ -24500,6 +24502,7 @@ void Player::LearnDefaultSkills()
{
// learn default race/class skills
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
ASSERT(info);
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
SkillRaceClassInfoEntry const* rcInfo = *itr;