Core/Spells: Fix a warning in SPELL_AURA_MOD_DAMAGE_PERCENT_DONE (explicitly define which parts to check for)
--HG-- branch : trunk
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@@ -10328,8 +10328,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
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if (((*i)->GetSpellProto()->EquippedItemClass == -1) ||
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((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
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((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
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(((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
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((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask)))
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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}
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