Core/GameObject: Add getter for current Quat rotation

(cherry picked from commit 28eeb4bfc982407cff398730ecb1be9712e9ecca)
This commit is contained in:
Treeston
2021-10-23 16:00:05 +02:00
committed by Shauren
parent 852164132c
commit ca5df17dc2
@@ -120,6 +120,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot);
void SetWorldRotation(float qx, float qy, float qz, float qw);
void SetParentRotation(QuaternionData const& rotation); // transforms(rotates) transport's path
QuaternionData const& GetWorldRotation() const { return m_worldRotation; }
int64 GetPackedWorldRotation() const { return m_packedRotation; }
// overwrite WorldObject function for proper name localization