*Implemented requires_heroic_quest_done in areatrigger_teleport - by Anubisss
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,5 @@
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ALTER TABLE `areatrigger_teleport`
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ADD `heroic_required_quest_done` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT 0 AFTER `heroic_key2`,
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ADD `heroic_required_failed_quest_text` TEXT NULL DEFAULT NULL AFTER `heroic_required_quest_done`;
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UPDATE `areatrigger_teleport` SET `heroic_required_quest_done` = 11492, `heroic_required_failed_quest_text` = 'Heroic Difficulty requires completion of the "Hard to Kill" quest.' WHERE `id` = 4887;
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@@ -860,6 +860,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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missingItem = at->requiredItem2;
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uint32 missingKey = 0;
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uint32 missingHeroicQuest = 0;
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if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
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{
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if(at->heroicKey)
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@@ -870,19 +871,24 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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}
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else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
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missingKey = at->heroicKey2;
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if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
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missingHeroicQuest = at->heroicQuest;
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}
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uint32 missingQuest = 0;
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if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
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missingQuest = at->requiredQuest;
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if(missingLevel || missingItem || missingKey || missingQuest)
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if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest)
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{
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// TODO: all this is probably wrong
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if(missingItem)
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SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
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else if(missingKey)
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GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
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else if(missingHeroicQuest)
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SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
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else if(missingQuest)
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SendAreaTriggerMessage(at->requiredFailedText.c_str());
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else if(missingLevel)
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+26
-15
@@ -5112,9 +5112,9 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12
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QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
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if( !result )
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
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if( !result )
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{
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barGoLink bar( 1 );
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@@ -5140,18 +5140,20 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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AreaTrigger at;
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at.requiredLevel = fields[1].GetUInt8();
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at.requiredItem = fields[2].GetUInt32();
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at.requiredItem2 = fields[3].GetUInt32();
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at.heroicKey = fields[4].GetUInt32();
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at.heroicKey2 = fields[5].GetUInt32();
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at.requiredQuest = fields[6].GetUInt32();
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at.requiredFailedText = fields[7].GetCppString();
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at.target_mapId = fields[8].GetUInt32();
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at.target_X = fields[9].GetFloat();
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at.target_Y = fields[10].GetFloat();
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at.target_Z = fields[11].GetFloat();
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at.target_Orientation = fields[12].GetFloat();
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at.requiredLevel = fields[1].GetUInt8();
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at.requiredItem = fields[2].GetUInt32();
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at.requiredItem2 = fields[3].GetUInt32();
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at.heroicKey = fields[4].GetUInt32();
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at.heroicKey2 = fields[5].GetUInt32();
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at.heroicQuest = fields[6].GetUInt32();
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at.heroicQuestFailedText = fields[7].GetCppString();
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at.requiredQuest = fields[8].GetUInt32();
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at.requiredFailedText = fields[9].GetCppString();
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at.target_mapId = fields[10].GetUInt32();
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at.target_X = fields[11].GetFloat();
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at.target_Y = fields[12].GetFloat();
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at.target_Z = fields[13].GetFloat();
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at.target_Orientation = fields[14].GetFloat();
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
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if(!atEntry)
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@@ -5199,6 +5201,15 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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}
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}
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if(at.heroicQuest)
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{
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if(!mQuestTemplates[at.heroicQuest])
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{
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sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
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at.heroicQuest = 0;
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}
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}
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if(at.requiredQuest)
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{
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if(!mQuestTemplates[at.requiredQuest])
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@@ -107,6 +107,8 @@ struct AreaTrigger
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uint32 requiredItem2;
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uint32 heroicKey;
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uint32 heroicKey2;
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uint32 heroicQuest;
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std::string heroicQuestFailedText;
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uint32 requiredQuest;
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std::string requiredFailedText;
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uint32 target_mapId;
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