* Prevent totems from having random models.
--HG-- branch : trunk
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@@ -729,7 +729,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
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}
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}
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LoadCreaturesAddon();
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LoadCreaturesAddon();
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CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(GetNativeDisplayId());
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CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(GetNativeDisplayId());
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if (minfo) // Cancel load if no model defined
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if (minfo && !isTotem()) // Cancel load if no model defined or if totem
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{
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{
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uint32 display_id = minfo->modelid; // it can be different (for another gender)
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uint32 display_id = minfo->modelid; // it can be different (for another gender)
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