Core/Quests: Fixed "Continue" button in quest ui being always clickable even if quest is not completed
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@@ -703,7 +703,10 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
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packet.QuestFlags[0] = quest->GetFlags();
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packet.QuestFlags[1] = quest->GetFlagsEx();
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packet.SuggestPartyMembers = quest->GetSuggestedPlayers();
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packet.StatusFlags = 0xDF; // Unk, send common value
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// incomplete: FD
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// incomplete quest with item objective but item objective is complete DD
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packet.StatusFlags = canComplete ? 0xFF ? 0xFD;
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packet.MoneyToGet = 0;
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for (QuestObjective const& obj : quest->GetObjectives())
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