DB/Spells: Add missing condition to enable Activate Object (Despawn) effect

Closes #17762

(cherry picked from commit e386dd1dc4a65124ec099a31b26413d71f4b6e6d)
This commit is contained in:
offl
2022-02-05 23:01:36 +01:00
committed by Shauren
parent e8e2ec0dc5
commit c5a812fc50
@@ -0,0 +1,5 @@
--
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 13 AND `SourceEntry` = 47939;
INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorType`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
(13,1,47939,0,0,31,0,5,188539,0,0,0,0,"","Group 0: Spell 'Gather Lumber' (Effect 1) targets object 'Coldwind Tree'"),
(13,1,47939,0,1,31,0,5,190353,0,0,0,0,"","Group 1: Spell 'Gather Lumber' (Effect 1) targets object 'Poster Knife'");