Core/Spells: Fix mind controll after recent target requirement changes.
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@@ -6366,7 +6366,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
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return false;
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if (target->GetCharmerGUID())
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return false;
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if (int32 damage = m_spellInfo->Effects[eff].CalcValue())
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if (int32 damage = CalculateDamage(eff, target))
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if ((int32)target->getLevel() > damage)
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return false;
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break;
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