Core/Items: Fixed swapping equipment sets in combat
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@@ -1590,9 +1590,6 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
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void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
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{
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if (_player->IsInCombat())
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return;
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TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
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for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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@@ -1609,6 +1606,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
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if (itemGuid == 1)
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continue;
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// Only equip weapons in combat
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if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
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continue;
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Item* item = _player->GetItemByGuid(itemGuid);
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uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
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