Core/Items: Fixed swapping equipment sets in combat

This commit is contained in:
Shauren
2014-01-18 12:58:01 +01:00
parent 735cebf7a3
commit c431f463a1
@@ -1590,9 +1590,6 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
{
if (_player->IsInCombat())
return;
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
@@ -1609,6 +1606,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
if (itemGuid == 1)
continue;
// Only equip weapons in combat
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = _player->GetItemByGuid(itemGuid);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);