*Prevents creature skipping next waypoint after Waypoint Movement is reset.

--HG--
branch : trunk
This commit is contained in:
TrullyONE
2008-12-19 12:14:31 +02:00
parent 222999c225
commit c27ef3542b
+1 -1
View File
@@ -85,7 +85,7 @@ bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float
template<>
void WaypointMovementGenerator<Creature>::Reset(Creature &unit)
{
StopedByPlayer = false;
StopedByPlayer = true;
i_nextMoveTime.Reset(0);
}