*Prevents creature skipping next waypoint after Waypoint Movement is reset.
--HG-- branch : trunk
This commit is contained in:
@@ -85,7 +85,7 @@ bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float
|
||||
template<>
|
||||
void WaypointMovementGenerator<Creature>::Reset(Creature &unit)
|
||||
{
|
||||
StopedByPlayer = false;
|
||||
StopedByPlayer = true;
|
||||
i_nextMoveTime.Reset(0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user