Core/Scripting: added OnPlayerUpdateZone for player scripts

This commit is contained in:
Kandera
2012-03-02 09:42:17 -05:00
parent 394dbf0cdc
commit c1270bd758
3 changed files with 10 additions and 0 deletions
@@ -7421,6 +7421,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
}
}
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
// in PvP, any not controlled zone (except zone->team == 6, default case)
// in PvE, only opposition team capital
switch (zone->team)
+5
View File
@@ -1295,6 +1295,11 @@ void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, ui
FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);
}
void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
{
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
// Guild
void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
{
+3
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@@ -724,6 +724,8 @@ class PlayerScript : public ScriptObject
// Called when a player is bound to an instance
virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
};
class GuildScript : public ScriptObject
@@ -993,6 +995,7 @@ class ScriptMgr
void OnPlayerCreate(Player* player);
void OnPlayerDelete(uint64 guid);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
public: /* GuildScript */