Fix build after revert.
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@@ -8054,6 +8054,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
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if (plr->getClass() != CLASS_DEATH_KNIGHT)
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if (plr->getClass() != CLASS_DEATH_KNIGHT)
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return false;
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return false;
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RuneType rune = ToPlayer()->GetLastUsedRune();
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// can't proc from death rune use
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// can't proc from death rune use
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if (rune == RUNE_DEATH)
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if (rune == RUNE_DEATH)
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return false;
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return false;
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