Fix build after revert.

This commit is contained in:
QAston
2011-08-25 08:01:56 +02:00
parent 188fdb3e4c
commit c0f3122b9c
+1
View File
@@ -8054,6 +8054,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
if (plr->getClass() != CLASS_DEATH_KNIGHT) if (plr->getClass() != CLASS_DEATH_KNIGHT)
return false; return false;
RuneType rune = ToPlayer()->GetLastUsedRune();
// can't proc from death rune use // can't proc from death rune use
if (rune == RUNE_DEATH) if (rune == RUNE_DEATH)
return false; return false;