From c0f3122b9c4d4dad66741f5ee4975baca144e61f Mon Sep 17 00:00:00 2001 From: QAston Date: Thu, 25 Aug 2011 08:01:56 +0200 Subject: [PATCH] Fix build after revert. --- src/server/game/Entities/Unit/Unit.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ce5a71a242..ea5348ad5b 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8054,6 +8054,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp if (plr->getClass() != CLASS_DEATH_KNIGHT) return false; + RuneType rune = ToPlayer()->GetLastUsedRune(); // can't proc from death rune use if (rune == RUNE_DEATH) return false;