Core/Guilds: Fixed saving bank withdraw limits for tabs 7 and 8

This commit is contained in:
Shauren
2012-08-23 12:34:36 +02:00
parent fa546654c3
commit bd4609e829
6 changed files with 29 additions and 7 deletions
+4
View File
@@ -1815,6 +1815,10 @@ CREATE TABLE `guild_member` (
`BankRemSlotsTab4` int(10) unsigned NOT NULL DEFAULT '0',
`BankResetTimeTab5` int(10) unsigned NOT NULL DEFAULT '0',
`BankRemSlotsTab5` int(10) unsigned NOT NULL DEFAULT '0',
`BankResetTimeTab6` int(10) unsigned NOT NULL DEFAULT '0',
`BankRemSlotsTab6` int(10) unsigned NOT NULL DEFAULT '0',
`BankResetTimeTab7` int(10) unsigned NOT NULL DEFAULT '0',
`BankRemSlotsTab7` int(10) unsigned NOT NULL DEFAULT '0',
UNIQUE KEY `guid_key` (`guid`),
KEY `guildid_key` (`guildid`),
KEY `guildid_rank_key` (`guildid`,`rank`)
@@ -0,0 +1,4 @@
ALTER TABLE guild_member ADD BankResetTimeTab6 INT(10) unsigned DEFAULT '0' AFTER BankRemSlotsTab5;
ALTER TABLE guild_member ADD BankRemSlotsTab6 INT(10) unsigned DEFAULT '0' AFTER BankResetTimeTab6;
ALTER TABLE guild_member ADD BankResetTimeTab7 INT(10) unsigned DEFAULT '0' AFTER BankRemSlotsTab6;
ALTER TABLE guild_member ADD BankRemSlotsTab7 INT(10) unsigned DEFAULT '0' AFTER BankResetTimeTab7;
+6 -6
View File
@@ -575,12 +575,12 @@ bool Guild::Member::LoadFromDB(Field* fields)
m_bankRemaining[i].value = fields[8 + i * 2].GetUInt32();
}
SetStats(fields[19].GetString(),
fields[20].GetUInt8(), // characters.level
fields[21].GetUInt8(), // characters.class
fields[22].GetUInt16(), // characters.zone
fields[23].GetUInt32()); // characters.account
m_logoutTime = fields[24].GetUInt32(); // characters.logout_time
SetStats(fields[23].GetString(),
fields[24].GetUInt8(), // characters.level
fields[25].GetUInt8(), // characters.class
fields[26].GetUInt16(), // characters.zone
fields[27].GetUInt32()); // characters.account
m_logoutTime = fields[28].GetUInt32(); // characters.logout_time
if (!CheckStats())
return false;
+3 -1
View File
@@ -190,7 +190,9 @@ void GuildMgr::LoadGuilds()
"BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2, "
// 13 14 15 16 17 18
"BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5, "
// 19 20 21 22 23 24
// 19 20 21 22
"BankResetTimeTab6, BankRemSlotsTab6, BankResetTimeTab7, BankRemSlotsTab7, "
// 23 24 25 26 27 28
"c.name, c.level, c.class, c.zone, c.account, c.logout_time "
"FROM guild_member gm LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC");
@@ -210,6 +210,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS3, "UPDATE guild_member SET BankRemSlotsTab3 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS4, "UPDATE guild_member SET BankRemSlotsTab4 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS5, "UPDATE guild_member SET BankRemSlotsTab5 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS6, "UPDATE guild_member SET BankRemSlotsTab6 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS7, "UPDATE guild_member SET BankRemSlotsTab7 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
// 0: uint32, 1: uint32, 2: uint32, 3: uint32
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0, "UPDATE guild_member SET BankResetTimeTab0 = ?, BankRemSlotsTab0 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS1, "UPDATE guild_member SET BankResetTimeTab1 = ?, BankRemSlotsTab1 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
@@ -217,6 +219,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS3, "UPDATE guild_member SET BankResetTimeTab3 = ?, BankRemSlotsTab3 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS4, "UPDATE guild_member SET BankResetTimeTab4 = ?, BankRemSlotsTab4 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS5, "UPDATE guild_member SET BankResetTimeTab5 = ?, BankRemSlotsTab5 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS6, "UPDATE guild_member SET BankResetTimeTab6 = ?, BankRemSlotsTab6 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS7, "UPDATE guild_member SET BankResetTimeTab7 = ?, BankRemSlotsTab7 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
// 0: uint32, 1: uint8
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME0, "UPDATE guild_member SET BankResetTimeTab0 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME1, "UPDATE guild_member SET BankResetTimeTab1 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
@@ -224,6 +228,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME3, "UPDATE guild_member SET BankResetTimeTab3 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME4, "UPDATE guild_member SET BankResetTimeTab4 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME5, "UPDATE guild_member SET BankResetTimeTab5 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME6, "UPDATE guild_member SET BankResetTimeTab6 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME7, "UPDATE guild_member SET BankResetTimeTab7 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHAR_DATA_FOR_GUILD, "SELECT name, level, class, zone, account FROM characters WHERE guid = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_DEL_GUILD_ACHIEVEMENT, "DELETE FROM guild_achievement WHERE guildId = ? AND achievement = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_INS_GUILD_ACHIEVEMENT, "INSERT INTO guild_achievement (guildId, achievement, date, guids) VALUES (?, ?, ?, ?)", CONNECTION_SYNCH)
@@ -207,18 +207,24 @@ enum CharacterDatabaseStatements
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS3,
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS4,
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS5,
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS6,
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS7,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS1,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS2,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS3,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS4,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS5,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS6,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS7,
CHAR_UPD_GUILD_RANK_BANK_TIME0,
CHAR_UPD_GUILD_RANK_BANK_TIME1,
CHAR_UPD_GUILD_RANK_BANK_TIME2,
CHAR_UPD_GUILD_RANK_BANK_TIME3,
CHAR_UPD_GUILD_RANK_BANK_TIME4,
CHAR_UPD_GUILD_RANK_BANK_TIME5,
CHAR_UPD_GUILD_RANK_BANK_TIME6,
CHAR_UPD_GUILD_RANK_BANK_TIME7,
CHAR_SEL_CHAR_DATA_FOR_GUILD,
CHAR_DEL_GUILD_ACHIEVEMENT,
CHAR_INS_GUILD_ACHIEVEMENT,