*Some clean up of scripts.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-05 22:24:30 -05:00
parent 054974596e
commit bcbfbd6826
7 changed files with 22 additions and 21 deletions
@@ -154,7 +154,7 @@ struct TRINITY_DLL_DECL npc_air_force_botsAI : public ScriptedAI
Creature* GetSummonedGuard()
{
Creature* pCreature = (Creature*)Unit::GetUnit(*m_creature, m_uiSpawnedGUID);
Creature* pCreature = Unit::GetCreature(*m_creature, m_uiSpawnedGUID);
if (pCreature && pCreature->isAlive())
return pCreature;
@@ -169,7 +169,7 @@ struct TRINITY_DLL_DECL npc_air_force_botsAI : public ScriptedAI
if (pWho->isTargetableForAttack() && m_creature->IsHostileTo(pWho))
{
Player* pPlayerTarget = pWho->GetTypeId() == TYPEID_PLAYER ? (Player*)pWho : NULL;
Player* pPlayerTarget = pWho->GetTypeId() == TYPEID_PLAYER ? CAST_PLR(pWho) : NULL;
// airforce guards only spawn for players
if (!pPlayerTarget)
@@ -1475,11 +1475,14 @@ struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
void Reset()
{
Spawn = true;
SpellTimer = 0;
CreatureInfo const *Info = m_creature->GetCreatureInfo();
if(Info->Entry == C_VIPER)
IsViper = true;
else
IsViper = false;
//We have to reload the states from db for summoned guardians
m_creature->SetMaxHealth(Info->maxhealth);
@@ -1521,7 +1524,7 @@ struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
Spawn = false;
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!m_creature->getVictim() && m_creature->isSummon())
if (Unit * Owner = ((TempSummon*)m_creature)->GetSummoner())
if (Unit * Owner = CAST_SUM(m_creature)->GetSummoner())
if(Owner->getAttackerForHelper())
AttackStart(Owner->getAttackerForHelper());
}
@@ -1595,7 +1598,7 @@ struct TRINITY_DLL_DECL mob_mojoAI : public ScriptedAI
{
m_creature->HandleEmoteCommand(emote);
Unit* own = m_creature->GetOwner();
if (own && ((Player*)own)->GetTeam() != player->GetTeam())
if (!own || own->GetTypeId() != TYPEID_PLAYER || CAST_PLR(own)->GetTeam() != player->GetTeam())
return;
if (emote == TEXTEMOTE_KISS)
{
@@ -1642,9 +1645,7 @@ struct TRINITY_DLL_DECL npc_mirror_image : SpellAI
void Reset()
{
Unit * owner = NULL;
if (m_creature->isSummon())
owner = ((TempSummon*)me)->GetOwner();
Unit * owner = me->GetOwner();
if (!owner)
return;
owner->SetLevel(owner->getLevel());
@@ -457,7 +457,7 @@ bool GossipSelect_boss_gloomrel(Player *player, Creature *_Creature, uint32 send
break;
case GOSSIP_ACTION_INFO_DEF+22:
player->CLOSE_GOSSIP_MENU();
if (ScriptedInstance* pInstance = (ScriptedInstance*)_Creature->GetInstanceData())
if (ScriptedInstance* pInstance = _Creature->GetInstanceData())
{
//are 5 minutes expected? go template may have data to despawn when used at quest
pInstance->DoRespawnGameObject(pInstance->GetData64(DATA_GO_CHALICE),MINUTE*5);
@@ -219,7 +219,7 @@ struct TRINITY_DLL_DECL npc_khunok_the_behemothAI : public ScriptedAI
if(owner->GetTypeId() == TYPEID_PLAYER)
{
DoCast(owner, 46231, true);
((Creature*)who)->ForcedDespawn();
CAST_CRE(who)->ForcedDespawn();
}
}
}
@@ -372,7 +372,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI
ResetThreatTimer = 5000 + rand()%15000;
// in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her)
if (Creature* pDelrissa = (Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_DELRISSA)))
if (Creature* pDelrissa = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_DELRISSA)))
{
if (!pDelrissa->isAlive())
pDelrissa->Respawn();
@@ -398,7 +398,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI
}
}
if (Creature* pDelrissa = (Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_DELRISSA)))
if (Creature* pDelrissa = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_DELRISSA)))
{
if (pDelrissa->isAlive() && !pDelrissa->getVictim())
{
@@ -414,7 +414,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI
if (!pInstance)
return;
Creature* pDelrissa = (Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_DELRISSA));
Creature* pDelrissa = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_DELRISSA));
uint32 uiLackeyDeathCount = pInstance->GetData(DATA_DELRISSA_DEATH_COUNT);
if (!pDelrissa)
@@ -458,7 +458,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI
if (Creature* Delrissa = (Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_DELRISSA))))
{
for(uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
m_auiLackeyGUIDs[i] = ((boss_priestess_delrissaAI*)Delrissa->AI())->m_auiLackeyGUID[i];
m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i];
}
}
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
{
boss_sartharionAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = ((ScriptedInstance*)pCreature->GetInstanceData());
m_pInstance = pCreature->GetInstanceData();
m_bIsHeroic = pCreature->GetMap()->IsHeroic();
}
@@ -297,7 +297,7 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
{
if (m_pInstance)
{
Creature* pTemp = (Creature*)Unit::GetUnit((*m_creature),m_pInstance->GetData64(uiDataId));
Creature* pTemp = Unit::GetCreature((*m_creature),m_pInstance->GetData64(uiDataId));
if (pTemp && pTemp->isAlive() && !pTemp->getVictim())
{
@@ -496,7 +496,7 @@ struct TRINITY_DLL_DECL dummy_dragonAI : public ScriptedAI
{
dummy_dragonAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = ((ScriptedInstance*)pCreature->GetInstanceData());
m_pInstance = pCreature->GetInstanceData();
m_bIsHeroic = pCreature->GetMap()->IsHeroic();
}
@@ -909,7 +909,7 @@ struct TRINITY_DLL_DECL mob_acolyte_of_shadronAI : public ScriptedAI
{
mob_acolyte_of_shadronAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = ((ScriptedInstance*)pCreature->GetInstanceData());
m_pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* m_pInstance;
@@ -973,7 +973,7 @@ struct TRINITY_DLL_DECL mob_acolyte_of_vesperonAI : public ScriptedAI
{
mob_acolyte_of_vesperonAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = ((ScriptedInstance*)pCreature->GetInstanceData());
m_pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* m_pInstance;
@@ -28,7 +28,7 @@ struct TRINITY_DLL_DECL instance_obsidian_sanctum : public ScriptedInstance
m_uiEncounter[i] = NOT_STARTED;
}
void OnCreatureCreate(Creature* pCreature, uint32 entry)
void OnCreatureCreate(Creature* pCreature, bool add)
{
switch(pCreature->GetEntry())
{
@@ -104,7 +104,7 @@ struct TRINITY_DLL_DECL npc_bartlebyAI : public ScriptedAI
uiDamage = 0;
if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
((Player*)pDoneBy)->AreaExploredOrEventHappens(QUEST_BEAT);
CAST_PLR(pDoneBy)->AreaExploredOrEventHappens(QUEST_BEAT);
EnterEvadeMode();
}
}
@@ -168,7 +168,7 @@ struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI
uiDamage = 0;
if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
((Player*)pDoneBy)->AreaExploredOrEventHappens(QUEST_MISSING_DIPLO_PT8);
CAST_PLR(pDoneBy)->AreaExploredOrEventHappens(QUEST_MISSING_DIPLO_PT8);
EnterEvadeMode();
}