Fix a typo in LFG.
Use the proper DungeonID for SMSG_LFG_PROPOSAL_UPDATE if player selected multiple dungeons. Signed-off-by: Anubisss <[email protected]>
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@@ -568,7 +568,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p
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if (!isContinue) // Only show proposal dungeon if it's continue
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{
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LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
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if (playerDungeons.size())
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if (playerDungeons.size() == 1)
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dungeonId = (*playerDungeons.begin());
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}
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if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
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