diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp index 30741eb32e..4f9c081a5d 100755 --- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp @@ -568,7 +568,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p if (!isContinue) // Only show proposal dungeon if it's continue { LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid); - if (playerDungeons.size()) + if (playerDungeons.size() == 1) dungeonId = (*playerDungeons.begin()); } if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))