Fix a typo in LFG.

Use the proper DungeonID for SMSG_LFG_PROPOSAL_UPDATE if player selected multiple dungeons.

Signed-off-by: Anubisss <[email protected]>
This commit is contained in:
Christyan
2011-01-07 01:30:39 +01:00
committed by Anubisss
parent efe0ed3194
commit bc048ad216
@@ -568,7 +568,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p
if (!isContinue) // Only show proposal dungeon if it's continue
{
LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
if (playerDungeons.size())
if (playerDungeons.size() == 1)
dungeonId = (*playerDungeons.begin());
}
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))