Core/Scripts: Added FillInitialWorldStates hook to InstanceScript class for the same purpose as its used in Battlegrounds
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@@ -209,6 +209,8 @@ class InstanceScript : public ZoneScript
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void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
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virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
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protected:
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void SetBossNumber(uint32 number) { bosses.resize(number); }
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void LoadDoorData(const DoorData *data);
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