[8447] Small code cleanups in guild loading. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+6
-6
@@ -153,11 +153,11 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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Field *fields = result->Fetch();
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newmember.name = fields[0].GetCppString();
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newmember.zoneId = fields[1].GetUInt32();
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newmember.level = fields[2].GetUInt32();
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newmember.Class = fields[3].GetUInt32();
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newmember.level = fields[2].GetUInt8();
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newmember.Class = fields[3].GetUInt8();
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delete result;
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if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL
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|| newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
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if (newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL ||
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newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
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{
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sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
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return false;
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@@ -391,9 +391,9 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
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}
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newmember.name = fields[18].GetCppString();
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newmember.level = fields[19].GetUInt32();
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newmember.level = fields[19].GetUInt8();
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newmember.zoneId = fields[20].GetUInt32();
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newmember.Class = fields[21].GetUInt32();
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newmember.Class = fields[21].GetUInt8();
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newmember.logout_time = fields[22].GetUInt64();
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//this code will remove unexisting character guids from guild
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