DB/RagefireChasm: Moved floating static flag to guid specific for scouts and fixed anim for Scout near Slagmaw

This commit is contained in:
ModoX
2024-05-12 01:57:11 +02:00
parent 73ceb33f69
commit b8a79c8943
@@ -0,0 +1,12 @@
UPDATE `creature_template_difficulty` SET `StaticFlags1`=`StaticFlags1` & ~0x20000000 WHERE `entry` IN(61788, 61680);
DELETE FROM `creature_static_flags_override` WHERE `SpawnId` IN(4000126, 4000122, 4000098, 4000042);
INSERT INTO `creature_static_flags_override` (`SpawnId`, `DifficultyId`, `StaticFlags1`, `StaticFlags2`, `StaticFlags3`, `StaticFlags4`, `StaticFlags5`, `StaticFlags6`, `StaticFlags7`, `StaticFlags8`) VALUES
(4000126, 0, 805306624, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(4000122, 0, 805306624, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(4000042, 0, 805306624, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(4000098, 0, 805306624, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
DELETE FROM `creature_addon` WHERE `guid`=4000126;
INSERT INTO `creature_addon` (`guid`, `PathId`, `mount`, `MountCreatureID`, `StandState`, `AnimTier`, `VisFlags`, `SheathState`, `PvPFlags`, `emote`, `aiAnimKit`, `movementAnimKit`, `meleeAnimKit`, `visibilityDistanceType`, `auras`) VALUES
(4000126, 0, 0, 0, 0, 3, 0, 1, 0, 0, 2297, 0, 0, 0, '');