Core/Gameobject: Added missing break in 24ef7dbdf4
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@@ -480,7 +480,9 @@ void GameObject::Update(uint32 diff)
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// Battleground gameobjects have data2 == 0 && data5 == 3
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isBattlegroundTrap = true;
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radius = 3.f;
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} else {
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}
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else
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{
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isBattlegroundTrap = false;
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radius = goInfo->trap.diameter / 2.f;
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}
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@@ -573,6 +575,7 @@ void GameObject::Update(uint32 diff)
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}
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else m_groupLootTimer -= diff;
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}
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break;
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case GAMEOBJECT_TYPE_TRAP:
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{
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GameObjectTemplate const* goInfo = GetGOInfo();
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