Core/Units: Fixed autoattack range

Closes #17539

(cherry picked from commit 14b93c04ee07e9fe6e2767460e7fc7cc2b3e6808)
This commit is contained in:
Shauren
2016-07-09 20:47:45 +02:00
parent c2f6c4d2bd
commit b63e0769a5
3 changed files with 56 additions and 21 deletions
+52 -16
View File
@@ -243,28 +243,64 @@ bool SpellTargetSelector::operator()(Unit const* target) const
return false;
// copypasta from Spell::CheckRange
uint32 range_type = _spellInfo->RangeEntry ? _spellInfo->RangeEntry->Flags : 0;
float max_range = _caster->GetSpellMaxRangeForTarget(target, _spellInfo);
float min_range = _caster->GetSpellMinRangeForTarget(target, _spellInfo);
float minRange = 0.0f;
float maxRange = 0.0f;
float rangeMod = 0.0f;
if (_spellInfo->RangeEntry)
{
if (_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE)
{
rangeMod = _caster->GetCombatReach() + 4.0f / 3.0f;
if (target)
rangeMod += target->GetCombatReach();
else
rangeMod += _caster->GetCombatReach();
rangeMod = std::max(rangeMod, NOMINAL_MELEE_RANGE);
}
else
{
float meleeRange = 0.0f;
if (_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED)
{
meleeRange = _caster->GetCombatReach() + 4.0f / 3.0f;
if (target)
meleeRange += target->GetCombatReach();
else
meleeRange += _caster->GetCombatReach();
meleeRange = std::max(meleeRange, NOMINAL_MELEE_RANGE);
}
minRange = _caster->GetSpellMinRangeForTarget(target, _spellInfo) + meleeRange;
maxRange = _caster->GetSpellMaxRangeForTarget(target, _spellInfo);
if (target)
{
rangeMod = _caster->GetCombatReach();
rangeMod += target->GetCombatReach();
if (minRange > 0.0f && !(_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED))
minRange += rangeMod;
}
}
if (target && _caster->isMoving() && target->isMoving() && !_caster->IsWalking() && !target->IsWalking() &&
(_spellInfo->RangeEntry->type & SPELL_RANGE_MELEE || target->GetTypeId() == TYPEID_PLAYER))
rangeMod += 5.0f / 3.0f;
}
maxRange += rangeMod;
minRange *= minRange;
maxRange *= maxRange;
if (target && target != _caster)
{
if (range_type == SPELL_RANGE_MELEE)
{
// Because of lag, we can not check too strictly here.
if (!_caster->IsWithinMeleeRange(target, max_range))
return false;
}
else if (!_caster->IsWithinCombatRange(target, max_range))
if (_caster->GetExactDistSq(target) > maxRange)
return false;
if (range_type == SPELL_RANGE_RANGED)
{
if (_caster->IsWithinMeleeRange(target))
return false;
}
else if (min_range && _caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
if (minRange > 0.0f && _caster->GetExactDistSq(target) < minRange)
return false;
}
+3 -4
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@@ -500,7 +500,7 @@ bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
return distsq < maxdist * maxdist;
}
bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
bool Unit::IsWithinMeleeRange(Unit const* obj) const
{
if (!obj || !IsInMap(obj) || !IsInPhase(obj))
return false;
@@ -510,10 +510,9 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
float dz = GetPositionZMinusOffset() - obj->GetPositionZMinusOffset();
float distsq = dx*dx + dy*dy + dz*dz;
float sizefactor = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f;
float maxdist = dist + sizefactor;
float maxdist = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f;
return distsq < maxdist * maxdist;
return distsq <= maxdist * maxdist;
}
void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
+1 -1
View File
@@ -1366,7 +1366,7 @@ class TC_GAME_API Unit : public WorldObject
virtual void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
bool IsWithinMeleeRange(const Unit* obj, float dist = MELEE_RANGE) const;
bool IsWithinMeleeRange(Unit const* obj) const;
void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const;
uint32 m_extraAttacks;
bool m_canDualWield;