*Fix calculation of level-based spell damage.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-17 23:44:11 -06:00
parent dbfb8b6656
commit b5525b0c96
+3 -1
View File
@@ -10471,7 +10471,9 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
//there are many more: slow speed, -healing pct
//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
value = int32(value * getLevel() / (spellProto->spellLevel ? spellProto->spellLevel : 1));
return value;
}