@@ -6016,7 +6016,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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// Used in case when access to whole aura is needed
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// All procs should be handled like this...
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bool Unit::HandleAuraProc(Unit* victim, uint32 /*damage*/, Aura* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown, bool * handled)
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bool Unit::HandleAuraProc(Unit* /*victim*/, uint32 /*damage*/, Aura* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown, bool * handled)
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{
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SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
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@@ -125,7 +125,7 @@ class spell_sha_chain_heal : public SpellScriptLoader
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{
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PrepareSpellScript(spell_sha_chain_heal_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/)
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_HIGH_TIDE))
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return false;
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